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 Племя Тотема Голд прохождение - Пустыня, Оазис, Заброшенный город, Облачный остров, Выжженный остров. Скачать бесплатно прохождение игры - племя тотема Племя тотема где взять громовую башню

Племя Тотема Золотое издание: Великая Пустыня
Исследуйте пустыню. Не пропускайте жёлтых обелисков - на них подсказки.
На севере разбейте сундук-череп. В нём Вы найдёте первый посох - Сета.

Сразу после этого на острове появятся остальные 7 посохов. Соберите их. Если посохи не появились - значит, Вы не нажали на все жёлтые колонны.

Теперь идите к пирамиде, состоящей из 8-ми частей.
Нажимая на разные её части, Вы узнаете где и кому поклоняются.
Расставьте найденные посохи в круги с отверстиями возле каждой из частей пирамиды.
Если Вы ошибётесь, то посохи будут опять раскиданы по всей пустыне.

Если Вы поставили посох, а рисунок на пирамиде не появился (обозначено на скриншоте красным), то нажимайте на статуи (обозначены синим), которые расположены между частью пирамиды и местом для посоха. До тех пор, пока горящие шарики (обозначены синим) не расположатся от самого маленького у посоха до самого большого у пирамиды.

Правильно расставив все посохи и горящие шарики, на каждой пирамиде появится рисунок и откроются ворота. Тут Вы найдёте третьего скарабея.
Пройдя чуть дальше, увидите 2 столба для скарабеев.
Правее от этих столбиков есть жёлтый Камень Силы .

Сюда надо будет вернуться, как только Вы найдёте 8 скарабеев.
Скачать скриншоты с местами нахождения всех скарабеев можно с ТурбоБита.

Великая Пустыня - Второй заход.
Если Вы собрали всех скарабеев, разложите их в столбики и расставьте по цветам.
Цвета совпадают с цветами рисунков на пирамидах, но в зеркальном отображении.

Великая Пустыня - Третий заход.
Вернитесь, когда у Вас будут чётки и чёрное и белое масло Волхов.
На острове есть 4 строения, расположенные по острову также, как и бусины на чётках (например, если бусины на "северной" части чёток, то и строение ищите на севере острова):

Залейте масло в ёмкости в соответствии с цветом бусин.
Осталось только нажать на пирамиду и получить часть Амулета.

Задать вопросы по этому уровню можно на форуме.
Племя Тотема Золотое издание: Оазис
Исследуйте остров, по дороге собирая Фигурки Кобры и Страуса.

Собрав правильно картинку, Вы получите ещё 3 Символа глаза Хоруса и 2 Фигурки Кобры.
При сборке обратите внимание на расположение отмеченных квадратов.
Квадрат, отмеченный крестом - крутите последним.

Решите задачу с кувшинами (точное решение не выкладывается тут специально, чтобы дать самим Вам подумать, но оно есть на форуме) и получите первую Энергетическую Сферу .
Если Вы собрали все 7 Символов глаза Хоруса , отдайте их Идолу Провидения на юго-западе острова.
С помощью этого идола откройте весь низ карты, там будут 2 Огненные Берлоги, охраняемые Духами Камня, а по центру сундук.
Собрав 11 Фигурок Страуса Вы найдёте в этом сундуке синий Камень Силы .
9 Фигурок Кобры позволят Вам зарядить Идола Шторма.
Направьте Грозовой шторм на обе Огненные Берлоги, по 2 раза на каждую.

Разрушив берлоги, Вы обнаружите железный и латунный ключи.
Откройте ими соответствующие сундуки.
Теперь у Вас есть 2 части Медного Ключа.

С помощью Идола Ясновидения откройте северо-западную часть карты.
На островке Вы найдёте вторую Энергетическую Сферу и драгоценный камень.

Активируйте устройство в виде головы крокодила с помощью двух Энергетических Сфер и положите в открывшуюся пасть 2 части Медного Ключа.

Готовым медным ключом откройте сундук, в котором хранится 4 скарабей.

Нужно вернуться сюда, когда у Вас будут чётки из Пирамиды, белое и чёрное масло Волхов.

Последний заход.

Если Вы собрали все 3 части Амулета (на уровнях "Пустыня", "Оазис" и "Заброшенный город") - положите их в голову крокодила, где Вы делали медный ключ.
Готовый Амулет отнесите на остров Светлячка.


Племя Тотема Золотое издание: Заброшенный город
Начните с укрепления деревни.
Сперва постройте Ведьмину Избушку, лекари помогут сохранить имеющихся людей.
Постройте хорошее войско, обязательно наличие Лучников, а ещё лучше Шаманов.
Возведите несколько Стрелковых Башен.

Собрав войско, идите с атакой по всему острову, потихоньку зачищая от врага территорию.
Собирайте выпавшие из убитых Водных духов Капли росы, Камнемонстров - Каменные сердца, красных драконов - лавовые камни, Злобных глаз - крылья демона.

На западе есть сундук, в нём лежит именная табличка:

Такой же сундук Вы найдёте и на востоке острова.

На северо-западе Вы встретите одинокого кочевника. Соберите для него 10 крыльев летающих глаз и 10 сердце каменных монстров. За это кочевник подарит Вам символ Воздуха и символ Земли .

Если Вы победили всех врагов, то с помощью 9 собранных лавовых камней зажгите маяк. Приплывший на свет маяка кораблик привезёт символ Огня .

24 Капли росы помогут пробудить засохший фонтан, а Вы получите символ Воды :

Разложите 4 символа на столбцы вокруг сундука в западной части:
символ Воды - синий;
символ Огня - красный;
символ Земли - зелёный;
символ Воздуха - белый
.
В сундуке хранится скарабей.

Теперь ступайте к экранам. Активировать их можно с помощью двух Именных табличек.
Нажимайте на стрелки внизу и сбоку до тех пор, пока не получите чёткое изображение:

Но это не всё.
Изображение нужно выравнять по центру. Чтобы не потерялась чёткость картинки, нажимайте сначала на нижние стрелки, по порядку - 1,2,3,4 и опять сначала - 1,2,3,4.
Повторите тоже самое и для боковых. Пока не получите такие картинки:

Плётка и Символ выпадут из экранов сами, как только нужная картинка будет собрана.
Отдайте их статуе, что возле сундука. Сундук откроется, а Вы получите Фиолетовый Камень Силы .

Теперь у Вас есть все Камни Силы. Вернитесь на остров Тетала, разложите их на столбы вокруг сундука и получите часть Увеличительного Стекла.

Нужно вернуться сюда, когда у Вас будут чётки из Пирамиды, белое и чёрное масло Волхов.

Подробное объяснение, что с ними сделать можно посмотреть на уровне "Пустыня. Третий заход".


Племя Тотема Золотое издание: Облачный остров
Здесь у вас есть только Аруку. Ведите её по коридорчикам в тумане.
Старайтесь держаться как можно ближе по краю облаков.

Собирайте Сферы Света, Божественные кристаллы и ракушки.
Сферы Света помещайте в устройства, тогда часть тумана вокруг этого устройства рассеется. Не забывайте читать обелиски (высокие столбы с жёлтыми надписями).

Собрав 14 маленьких ракушки, положите их в Большую Раковину, в ней хранится Жемчужина , которую нужно отдать человеку в Башне.

В нижнем левом углу карты обнаружится Амулет Мудрости (ваши исследование теперь будут проходить быстрее).
Разыскав Руну Молнии, поместите её на двери в северной части острова.

Соберите 4 громовых заряда и отдайте их мудрецу. Он научит Вас строить Небесную Башню. Теперь Вам доступна Громовая Башня.

Если Вы уже возвращались на Ведьмин остров и добыли Сферу Ясности, то нажмите на огромную сферу на юго-востоке острова.
Вам откроется скрытый участок карты, на котором есть пара драгоценных камней, а также сундук со скарабеем (чтобы его открыть нужно собрать 21 Божественный кристалл).

Welcome the walkthrough on Gamezebo. is a strategy game played on PC created by Enkord Games. This walkthrough includes tips and tricks, helpful hints, and a strategy guide to how to complete

New Additions to the Game

Totem Tribe Gold is an unusual mix of updated versions of all (but one) of the levels of the previous Totem Tribe game and ten completely new levels. Most of the “old” levels have had a subtle makeover. Notoriously hard to find objects have been replaced with easier to see ones, or put in more visible locations. New quests have been added and a few frustratingly tricky tasks have been deleted altogether. Because of the changes, complete walkthroughs for all levels are provided in this walkthrough.

As gameplay is pretty much the same as in the previous game, please refer to our for an explanation of the basics.

The previously next to impossible task of finding all the tiny colored gems in order to access the Guardian Moon level has been greatly improved in two ways. Firstly, you can now easily find out how many gems you’ve missed on each island. Just hover your cursor over the islands on the world map and you will get pop up messages telling you how many gems of each color you’ve missed.

Secondly, later on in the game you will be able to find a magnifying glass in two pieces. As soon as you have both pieces, the magnifying glass will appear next to your explore and attack flags in the bottom right of your screen. Click on it and a bright circle will temporarily appear around any remaining gems in your current view. If there are no gems left, you will simply get an error sound. The magnifying glass even works in the unexplored black areas of your map. After the magnifying glass has found a gem it will take a few minutes to recharge before it can be used again.

Your treasury (the treasure chest image on your world map view) now has two pages of items to find.

Finally, there is one completely new building available. On the Island of Yeti you will learn how to upgrade your towers to guard towers . Guard towers train defenders, who will patrol the area around the tower. They will not go after your attack flags, but will stay behind to defend your village when your army is away.

1. Tetala Island

Follow tutorial to build 3 huts and a scout lodge. Then follow the tutorial to find the tear of heaven. This will complete the main objectives for this island. However, instead of clicking “next”, click “continue” to stay on this island. Move your explore flag to explore the rest of the island and read the guide stones.

In the northwest of the island, beside the mountain, you will find a locked chest surrounded by a ring of pillars. You will need to find the 7 Gems of Power and put them on the pedestals to open the chest. These gems will be scattered over the different islands, so you will have to come back here once you’ve found them. On the second page of your treasury you will be able to see how many of the Gems of Power you’ve found. Once you have them all, come back here, place the gems on the pedestals one by one and receive the first part of the magnifying glass.

Once you’re done exploring, click “quit” in the top left corner of the screen to go back to the world map.

2. Mushroom Island

Build a barracks and a scout lodge. To speed things up, you can build a second hut first to get more workers. Set your scouts to explore the island.

Apart from colored gems you will also find gray and white striped stones that you will need for a task later on this island. Collect all 6.

Shortly after you’ve built your barracks you will be attacked by mushrooms. Your fighters will fight them off quite easily. Place your attack flag if you want the fighters to go to a specific location.

You’ll have to do more fighting later, so it’s wise to build a second barracks. There is very limited building space on this island, so be careful where you place your buildings. If necessary, go to your build menu, click on the symbol with the red X and then on a building to destroy it, if it’s in the way.

Once you have your 6 stones, select them from your inventory and click on the shallow crossing in the water on the southeast side of the island, by the guide stone that says “The Water Crossing”. You can now explore the other side of the water.

You will find a giant mushroom, spawning little killer mushrooms. Place your attack flag on the giant mushroom to get your fighters to destroy it. Inside is a wise man, named Guru, who will join you on your quest.

Explore the rest of the island and you’re done.

3. Dolphin Island

Build a scout hut and start exploring. On the west side of the island is a plain brown chest. Place your explore flag on it and one of your scouts will open it. It contains some gems.

One of the guide stones will tell you to build a tower by each dolphin statue. Towers will let you see a greater distance, and will be useful to look across the water. So, build towers on the building remains by the 4 dolphin statues around the coastline. Explore the new islands within the towers’ range.

In the south of the island is your first puzzle. Click on the segments of the circle until all parts are lit up. I honestly don’t know if there is a trick to this, I just click away until it’s done. As a reward you will get an Ancient Coin, which will go into your inventory.

On the east side of the island is a locked chest that needs 8 shells to open. Some of the shells will be on small islands offshore, which you will be able to see once you’ve built your towers. Collect them all and then put them in the chest. It contains the Diadem of Courage.

On an island in the southeast is a brown chest you can’t open right now (it contains the final 4 gems for this island). Remember this for later. On an island in the northeast you will find your firs totem: the Totem of Dolphin. Collect this to complete your main quest. Don’t forget to also look for gems on the small islands!

4. Monkey Island

Ok, now we’re properly getting started. Do as the instructions say and build a tower and barracks. Then build a scout lodge. You will be attacked by a horde of mushrooms, so set your fighters on them. Once you’ve built your scout lodge, you can now build a hunter camp. Also build a second barracks.

Once you’ve fought of the onslaught of mushrooms, start exploring the island. Your scouts will be attacked by thorn flowers in some places, so send your fighters to deal with those when you find them. Some of them drop chestnuts – collect those. You will need 9. One of the chestnuts is on an island in the northeast. Build a tower on the ruined remains on the east side of the village to get to it (the tower will attack the flower).

Just south of the village you will find 2 more giant mushrooms. Destroy them. One of them contains the Pendant of Nature Force.

Cross the bridge in the south and you will find the Monkey Tribe Village. Its fighters will join forces with you, which is a good thing as you will immediately be attacked by an evil shade and his minions from the west. Set your attack flag near him. As a reward for fighting off the shade you will receive the Totem of Monkey. This completes the main objectives, but you still have some exploring to do.

The mysterious shade will have dropped a piece of a monkey statue. Pick it up and give it to the chief of the Monkey Tribe to unlock Liana Island.

Just north of the Monkey Tribe you’ll find a building with a strange blue sphere. It’s inactive right now, but remember this for later, when you’ve found the Sphere of Clarity. Once you have the Sphere, click on the structure and it will show you the inside of a mountain ring where you can find more gems.

Further northwest you’ll find a chest that can be opened with your 9 chestnuts. It contains the second Ancient Coin.

4a. Liana Island

Giving the head of the monkey statue to the chief on Monkey Island will have unlocked Liana Island. Use your explore flag to move Nartas around. Collect the yellow fireflies on your way. Also collect the bananas that are scattered around. There are 6 in total. To the north is the broken monkey statue. You need to find all pieces.

To the northeast is the Deep Jungle, which is too dark for you to pass through. You need 20 fireflies to light it. Right now you should have 15.

On the coast just southeast of the Deep Jungle is a large, lone tree. Click on it several times until it falls over. You can use it to cross the water to the second island.


The remaining 5 fireflies are on the other island. You’ll also find a brown chest with the statue’s tail in it. Go back to the main island and release the fireflies in the Deep Jungle.

Northeast of the jungle is a locked chest surrounded by 5 pillars with monkey images on them. Some of the images are lit up, meaning they are in the correct place. All images on a pillar have to be the same, so click on the dark images to rotate them until they’ve all lit up. Do this for all pillars. Changing the images on some pillars will change things on the other pillars. If you do the central pillar first, then the far north one, then the south one, then the east one, then the west one, you won’t have to re-do anything. The chest contains the monkey statue’s right hand.

Northwest of the jungle you will find a locked chest surrounded by 12 pillars that each need a monkey statuette to open the chest. There are 10 statuettes in the areas on either side of the jungle. Then place your explore flag on the hole in the mountain in the northwest to get Nartas to move through it. There are 2 more statuettes on this side. Once you have all 12, put a statuette on each of the pillars and get the statue’s left hand.


On the northwest corner of the island is another lone tree. Click on it and Nartas will climb up the tree so he can see a distant island. On the island is one of the monkey statue’s arms.


North of the mountains you will find another locked chest, which needs 6 monkey tokens. This is where your 6 bananas come into play. One of the guide stones will have told you to feed the hungry monkeys. Six of the wee monkeys running around will tell you they’re hungry when you click on them. You will recognize them as they actually sit still and they’re always in the same spot. Give them each a banana and they will reward you with a monkey token. Four are on the main island and 2 are on the second island. Put the tokens in the chest and you will get the statue’s torso.


You can now put the statue together. Once you’ve done that, you will need to give the statue an offering of 24 bananas, which will now have appeared on the island. Most of them are quite easy to find, but if you’re missing one, look again in the deep jungle where the fireflies are – there is one mostly covered up by a tree at the foot of the mountain on the right. Give the bananas to the statue and you’re done.

Finally, place your explore flag on the hole in the mountain inside the little ring of mountains in the north. You will be transported to a third little island. This island just has some gems and a brown chest containing the orange Gem of Power.

5. Seagull Island

Build a scout lodge and barracks. Explore the island. Collect the acorns and walnuts.

Directly to the west are some ruined buildings. Only the workshop still stands. Find the 5 missing machine pieces. One is on the east edge of the forest, one in the stone circle south of the village, one near the workshop and one on the beach straight north. You will get the fifth one later.

In the forest you will find 2 locked chests, which can be opened with 12 acorns and 12 walnuts. The acorn one contains the Heart of Bull, which allows your people to heal themselves over time, and the walnut one contains the third Ancient Coin.

One of the guide stones tells you that a Gem of Power lives inside a hollow tree. There are several hollow trees in the forest. Just click on their holes to find the white Gem of Power. (Mine was in the one east of the locked chests.)

On the northeast side of the island is a hut. The hermit who lives there wants you to kill all the crows and return his 12 white pebbles that the crows stole from him. To kill flying targets, you need an archery range. To build an archery range you first need to get the workshop working. He will give you your fifth machine part. Put the parts in the machine, then build your archery range.

Once you have your archers, place your attack flag on each of the giant bird’s nests, kill all the crows and collect the pebbles they drop. When you have all 12, return

6. Red Rock Island

Your first challenge is to build 10 huts, so start building them. Don’t build all 10, though, as you’re going to have to fight almost as soon as you’re done. Also build a scout station, barracks, a workshop and an archery range. Start building towers around the perimeter of your village.

In the southeast is a totem that needs 8 cactus flowers to activate. Collect the flowers – some of them are north of the village – and put them on the idol. Click on the idol to charge it. When it’s charged, the Idol’s spell (Meteor Shower) will appear at the bottom of your screen. Click on the spell and then click on the block of ice north of the village to cast the spell, melt the ice and collect the Hunter’s Lucky Stone.

In the southwest is a sliding block puzzle to open a chest. I’m not very good with slide puzzles like this, but the general trick is to go row by row – top to bottom. The empty space will be in the middle. You will be rewarded with the red Gem of Power.


Destroy the lair in the northeast and get the first scarab.

As soon as you’ve built the final hut, you will get a few minutes to reinforce your defense by building more towers. First you will be attacked from all directions over land. Don’t forget to repair your buildings when they get damaged.

The next attack will be from the air. You will now be able to upgrade your towers to arrow towers. You will get a few minutes to do so. The attack will come from all diagonals.

The third and final attack will come both over land and through the air. If you struggled in any of the previous attack, quickly build more towers in your weak areas before the attack starts. Fend off all attacks and you’re done on this island.

7. Witch Island

All your people on Witch Island, except Aruku and Guro, are sick. You need to find a cure. Use your explore flag to explore the island with Aruku and Guro.

North of the village is a shack where a witch lives. She will help you to cure your people if you bring her 10 rare roots, which are scattered around the island. If you’ve played the original Totem Tribe: they are much easier to find this time! But here are the locations anyway:




Once you have them all, give them to the witch and she will reward you with the witch doctor shack. Build one of those in your village and the witch doctors will start curing your people.

Your next objective is to destroy the source of the infection. Follow the island to the northeast and you’ll come across a tower with another shade on it. Build up your village with a barracks, workshop and archery range, and set an attack flag on the tower. The shade won’t put up much of a fight, and once he’s gone, you’re done here for now.

There is another Gem of Power here – the green one – in one of the green mud pools. Mine was in the one in the far south, I don’t know if it’s always in the same place.

Return Visit

You can’t access the northeastern part of the island on this visit. Come back later when you know how to build fire towers, have shamans or have learned to swim. Once you’re ready, either build a fire tower near the ice block (which needs a smithy, wise man’s house and laboratory), or get some shamans to attack it (for which you need a smithy, wise man’s house and shaman tent).

In the south part of the new section is a chest with another Ancient Coin. Also take note of the giant bird’s nest. To open the locked chest, click on the stones surrounding it until they all vibrate. You need to do this in a certain order, and if you make a mistake you need to start the order again. The order is:


Inside the chest is the Sphere of Clarity. Now you have that, go back to Monkey Island.

7a. Blueberry Island

After you’ve been to Witch Island, you will have access to Blueberry Island. Explore the island until you reach the village. Then you’ll be told to collect fire wood. You will need 16 pieces. You also need to find the 4 pages of the recipe book that were carried away by the wind.

Once you have all wood, put it on the fire pit in the center of the village and put your cooking pot on top of it. The small shrubs on the west side of the island will now have sprouted different colored fruits. There are also brown and red mushrooms. Gather the fruits and the brown mushrooms (but don’t touch the red ones). The items will grow back after a while if you need more.

When you have all pages of the recipe book, click on the book and you will get most of a formula. As the pages were damaged by the water, you will have to make up the missing bits by trial and error. Each time you make a mistake, you will have to start the recipe again from scratch. The correct order of ingredients is:

1 red fruit
3 purple fruits
1 blue fruit
2 green fruits
3 red
2 purple
3 yellow
2 red
2 blue
3 green
8 mushrooms
1 yellow
1 purple
1 green
2 yellow
3 blue

Now all you’ve got left to do is deliver the 3 flasks of potion to the 3 hunter camps on the west side of the island and you’re done.

8. Skull Island

You can now build a smithy.

On this island, you will need to find 3 lairs of beasts and destroy them. You will start getting attacked almost straight away, but fortunately you have some fighters to start you off. Each time you kill an enemy, look carefully if they’ve dropped any bones, as you will need to find a lot of them (55, to be precise) and they are quite hard to see if they were dropped inside your village.

Build an extra hut, a scout lodge, barracks, workshop, archery range and smithy. Build a witch doctor shack if you like. Upgrade the armor and weapons in both the workshop and smithy. Protect your village with a few arrow towers. When you have your basic set-up, place an attack flag on the enemy dwelling south of the village. It’s a good idea to start building another barracks and archery range now too – maybe even a third.

North of your city is a wise man’s house. The wise man asks you to find his lost building plans. The plans are inside the enemy tower straight south of the village. Give them to the wise man and he will teach you how to build a wise man’s house, which will also allow you to build mud towers (which slow enemies down as well as doing them damage) and improve your basic towers and building speed.

If you build a tower on the ruined remains north of your village, you will be able to see a small island with an idol on it. It’s the Idol of Purification, which allows you to heal your tribe, and it needs 10 bones to be activated.

Build a tower on the ruins southeast of the first enemy tower to find an island with a locked chest on it. The chest needs 7 rusty keys to be opened and contains the fourth ancient coin. The first key is between the mountains directly south of the village.

Once you have a second barracks and archery range, start exploring the northeast of the island and destroy the enemy dwellings there. You will come past the Idol of Peace, which needs 20 bones to be activated. A second rusty key is just southeast of the Idol, a third is by the rocks south of the second enemy dwelling. The fourth key is inside the enemy hovel there.

Once you’ve dealt with the enemies in the northeast, move your army around the mountains to the northeast until they reach a bone chest. Have them attack and destroy it to find the second scarab.

Regroup your army near the Idol of Peace and then go and attack the enemy dwelling in the southeast. The fifth key is by the mountains on your way south. The last two keys are inside the enemy hovels in the southwest, as is the Totem of Lizard. There is also a chest there that needs 25 bones to open. It contains the Traveller’s Boots.

As soon as you’ve received the totem, a passage will open in the mountains to the east. Place your attack flag near the opening and fend off the attack. Once you’re done, regroup your army and then go through the passage to explore inside the mountains. You will meet another shade and his minions. Destroy them and hey presto, you’re done here.

Note that there is a giant bird’s nest inside the mountain ring. Remember this for later.

9. Frozen Vale Island

Build a scout lodge and start exploring, collecting shells along the way. Those of you who played the original Totem Tribe will be pleased to hear that half of those nasty white shells have been replaced with much easier to see brown ones (you sill have to find 30 white ones, though)! While you’re exploring, build a barracks, workshop and archery range.

To the west you will find an Eskimo village. They will share their knowledge of fire with you if you bring them 8 pieces of coal. Six of them are scattered and one of them is in the fire pit by the fishing Eskimos in the south. To find the last one, have your archers attack the giant bird’s nest on the west coast. Drop the coal anywhere inside the Eskimo village and you will get the gift of fire towers!

North of the Eskimo village is a hut with a hermit who wants you to free his penguins from behind the ice. Build towers near each of the ice mounds, convert them to fire towers and watch the ice melt before your eyes (one tower can reach quite a few mounds). Once you’ve released all the penguins, you receive the Healer’s Globe.

Explore the parts of the island behind the ice mounds. In the north is a locked chest that needs your 30 lovely white shells to open. It contains another Ancient Coin. In the far northeast is the Idol of Divination, which needs 25 brown shells to be activated. Make sure you also explore the center of the lake by the idol, as it contains one more brown shell. Activate the idol and charge it, then cast the spell of Clairvoyance in the sea to the right of the island to find the Totem of Polar Bear and finish the level.

You will have found several pieces of a fishing line on your travels on this island. The hook and line are easy to find. The bait is in the brown chest north of your base camp. The lure is on a small island in the southwest, which you can find with the Clairvoyance spell or by building a tower on the building remains. The rod is the hardest to find, but is by the rock where the little Eskimo is fishing in the southwest.


Once you have the completed fishing line, find a spot in the water with white circles (they’re in a different spot each time) and cast your line. Give the fish you catch to the hermit and he will give you a map to the Lonely Iceberg. And that’s it for Frozen Vale Island!

As you now know how to build fire towers, you can go back to Witch Island and explore the northeast part of the island.

9a. Lonely Iceberg

Within seconds after arriving on the Lonely Iceberg the two big ice crystals north of you explode and unleash an attack on the new arrivals. Fight them off and then start exploring. I usually place the attack flag just ahead of the explore flag, so that Aruku and Guro don’t get ambushed and killed.

First go off to the right and pick up the first ice shard, which is clearly visible on the beach. Then go left and make your way around the corner and back east until you reach the village. The alchemist there asks you to make him the Twilight Mixture. To do this, explore the rest of the island, collect the ingredients and take note of the instructions on the guide stones.

Move your attack flag north of the village until you reach a broken ice crystal. Put the shard you found on the crystal to break it and move past. Go off to the right to find the first chest (containing vitriol) and the second shard.


Move to the west, past the scout lodge – which is new in this version of the game – and fight off another attack. Just north of the lodge is another chest, which contains ammonium. Further west still is a chest, with permanganate, and another shard.


Go back to the village and continue west until you reach another ice crystal. Put your second shard on the crystal to move past. Fight of another attack and find the next shard and a chest containing aurum. Go south to find magnesium and go back to where you went past the second crystal.


Melt the next crystal with the shard you found last and collect charcoal and alkali from the chests behind it. Then go back to the scout lodge and melt the last crystal to the northeast of it with your last shard. Collect the quicksilver from the chest there and return to the village.

Now it’s time to make the Twilight Mixture according to the instructions on the stone. To do this, put two items on the building to the left of the wise man’s house, which is a laboratory, and pick up any new items you create. If you make a mistake your items will return to your inventory. The recipe is as follows:

  • Aurum + Quicksilver = Amalgam
  • Magnesium + Permanganate = Salamander Dust
  • Ammonium + Alkali = Restoration Liquid
  • Vitriol + Charcoal = Midnight Salts
  • Amalgam + Salamander Dust = Phoenix Oil
  • Midnight Salts + Restoration Liquid = New Moon Elixir
  • Phoenix Oil + New Moon Elixir = Twilight Mixture

Give the mixture to the alchemist in the wise man’s house and you’re done! He will give you the building plans for the laboratory and the knowledge of ice towers.

There is one last thing you can do here now. If you’ve played the previous game, you will know that there were lots of gems scattered over some mini islands around the coast. There still are, but this time you can’t find them by simple exploring. Go back to the scout lodge and click on it again now. A scout will come out and tell you to get the Masking Cloak for them if you want them to help you look for the gems. You don’t have that now, so come back later.

When you have the Masking Cloak (found on Worship Island), the scouts will be able to avoid sharks and other enemies. Have your scouts explore the rest of the Lonely Iceberg for more gems. On a little island right by the lodge you will find a chest with a harpoon, which they can use to kill the sharks. You can also use the harpoon to kill the white sharks to collect the shark teeth for your mission on Firefly Island. (Note that the Masking Cloak does not protect you against the white sharks!)

10. Island of Yeti

Yay! You can now build guard towers! This is a great new addition to the game, and will protect your village with guardians even if your army is away fighting.

Build a scout lodge, barracks, workshop, smithy and archery range, and upgrade your weapons and armor at both the workshop and smithy. Build a couple of guard towers around the village. Then send your army to attach the slime lairs to the west and southwest.

To the southeast is the Idol of War, which needs 12 pieces of amber to be activated. They’re easy to find so I’ll leave that to you!

South of the village is a locked chest that needs to be surrounded by 4 lit fires to be opened. To light the fires, you need to catch 4 wandering lights in the fairy forest. This was my least favorite part of the previous version and I am very pleased to tell you that this is now much easier (or maybe I just got better – I don’t know). The chest contains the Bracelet of Hawk, which allows your building to train new troops faster.

Time to do some more building. Build a wise man’s house and laboratory so you can build a fire tower near the ice block to the south. Also expand your army with more barracks and archery ranges.

Once the ice blocks have melted, kill the yetis and destroy the ice lairs on the other side. Build another fire tower near the next ice blocks you find. Prepare for a big boss battle right behind it. First kill the normal yetis and snow lairs, then deal with the giant yeti that appears from the big snow lair. Use the Idol of War to give your army more strength (just charge the idol and cast the spell on your army). Getting some witch doctors helps too. When he’s defeated you get the Totem of Whale and your main mission here is done.

Before you leave, explore east of the giant yeti. There is a guide stone saying “secret passage”. Put your explore flag in the black to the right of it and your scouts will find the way through. To the east there you will find a marketplace. Bring 7 ancient coins to the market place to get the building plans for it and the knowledge of comfortable dwellings and shoe making. You don’t have all coins yet so come back later. Also take note of the giant bird’s nest. Finally, the brown chest contains the map to the Rimy Isles.

10a. Rimy Isles

All you can do right now is move your army with the attack flag, so start exploring that way, collecting the pine and fir cones on the way. Cross the bridge to the north and arrive at Walrus Village. The yetis have kidnapped some of their people and you need to find and release them. You get some bridge parts, with which you can fix the broken bridge near the place where you arrived.

Cross the bridge and kill the yetis on the other side. The purple yeti will drop a thawing potion. Inside the lair you will find an ice key. On the south side of the island you will find more bridge parts, an axe to fix the workshop and a locked chest that needs 8 fir cones.


Fix the bridge on the north side of this island and cross it. Deal with the yetis and lairs and collect the thawing potions and ice key. Also collect the hammer to fix the smithy. Once you’ve fixed the smithy and workshop, you can start upgrading your armor.


You should now have your 8 fir cones to open the chest, which contains more bridge parts. Fix the northernmost bridge and cross it. Fight more yetis! The chest there opens with 8 pine cones (but you only have 7 so far). It contains the last Ancient Coin. Don’t forget to go back to Yeti Island to get your reward from the marketplace.

The Idol of Flame wants you to bring it 5 winter fruits. To find these you need to thaw the beautiful white frozen trees with the thawing potions. Collect the fruits, claim the idol and charge it. Use the Meteor Shower spell on the frozen passage on the southeast island (The Glacial Gorge). Kill the yetis, find the last pine cone and collect the fourth ice key and more bridge parts.

Fix the bridge leading off this island and cross it. No more yetis to fight this time! But you’ve found the hostages. Release them by using an ice key on each of the towers surrounding them. That’s it for now – come back later when you can swim.

10b. The Great Desert

First Visit

Explore the desert. The guide stones look a bit different here: they’re yellow obelisks. Click on them all and take note of the information on them.

On the north side of the desert you will find a locked gate that you need to open. To do this, first find the bone chest in the northwest and destroy it with your army. Once destroyed, a bronze staff will have appeared by each of the guide stones. The image on each staff will relate to the god mentioned on the guide stone. The staff you found by the bone chest symbolizes Seth.

Now go to the big temple in the middle of the desert. If you click on the different parts of the temple, it will tell you which of the gods can be worshipped there. Around the temple you will find metal circles, one for each god/part of the temple. The staffs you’ve found need to go into the circles. If you place a wrong staff, they will all return to where you found them.


  • The first circle to open is the bottom left one, for the Temple of Thoth. Place the staff with the ibis in the hole and the temple will light up.


  • Then go to the one on the bottom right, which is for Anubis. Place the staff with the jackal in the hole and the temple will light up.
  • The one above Thoth is for Seth. The staff you found by the bone chest goes into this hole.
  • Above Anubis is Horus, the falcon. When you place this staff, the temple will not light up. Look at the dots of light between the staff and the temple. They need to be lined up from the smallest by the staff to the largest by the temple. To change them around, click the little bird statue between them.
  • Next is Apis, the bull, above Seth. Again, line up the lights until they’re small to big, staff to temple.


  • Across Apis, above Horus, is Khnum the Ram.
  • The top left one is Bastet, the cat.
  • The top right one is Sobec, the crocodile.

Once you’ve placed all staffs, the gate will open and you will find another scarab. On the other side of the bridge you find 2 pillars that can contain 8 scarabs. You only have 3 right now, so come back later. Don’t forget to pick up the yellow Gem of Power between the mountains to the right of the pillars.

Second Visit

Once you have your 8 scarabs, place 4 scarabs in each of the two pillars in the north of the map. You need to put them in the hole at the bottom to get them all in.

You will notice that they change color. You can change the order of the colors by clicking on the arrows on either side of the pillars. The right arrow will move the whole row of scarabs one up, the left arrow will swap the bottom two scarabs around. Rearrange the scarabs in each tower to match the colors of the runes on the temple south of you, but in reverse order. This means that for the right column they need to be red, yellow, green, blue, from bottom to top. For the left they need to be blue, green, red, yellow, from bottom to top. This opens a passage to a new place, which you can access from the world map.


Third Visit

Once you have the rosaries from the Pyramid and the black and white Oil of Magi from the Oasis and Ghost Island, come back to the Great Desert for one more time (the white Oil of Magi is on Blueberry Island in a chest on a tiny island to the south. The black Oil of Magi is in a chest on Ghost Island).

You’ll find 4 structures that look like gray obelisks with 3 bowls around them. Look at the pattern of the beads on the rosary and pour the oil in the bowls by each obelisk according to that pattern. A pyramid in the east will light up. Click on it to get a piece of an amulet.

10c. The Oasis

Explore the oasis and collect the Eyes of Horus, the cobra figurines and the ostrich figurines on your way.

To the north of the camp you will find a rotating block puzzle. Complete the image as below and 3 more Eyes of Horus and 2 cobra figurines will drop from the sky.


When you have 7 Eyes of Horus, activate the Idol of Divination to the southwest and charge it. With the Clairvoyance spell you can now explore the black parts of the map that you couldn’t access before.

With the Clairvoyance spell you can find a locked chest that requires 11 ostrich figurines in the south of the map, right in the middle. The chest contains the blue Gem of Power.

Once you have 9 cobra figurines, activate the Idol of Storm east of the camp. Use the Thunderstorm spell to wipe out the lairs in the south and southeast of the map. You will find two chests, one with an iron lock and one with a brass lock, and a brass and an iron key. Open the chests with the correct keys to find two pieces of a bronze key. In the northwest is a locked chest with a bronze lock, so you need to fix the key.

Go to the nomad camp in the oasis and get a task to give them exactly 4 measures of water. You get a jar that holds 8 and a jar that holds 5 measures. You can fill or empty the jars in your inventory by dipping them in the well by the tents. You can pour water from one into the other by picking up the jar in your inventory and clicking on the jars by the tents.

To get 4 measures, follow these steps:

  • Fill the 8 jar and pour into the 5 jar. 3/8
  • Empty the 5 jar.
  • Pour the water from 8 into 5. 3/5
  • Fill 8 from the well.
  • Pour water from 8 into 5. 6/8
  • Empty 5.
  • Pour water from 8 into 5. 1/8
  • Empty 5.
  • Pour water from 8 into 5. 1/5
  • Fill 8 from the well.
  • Pour into 5. 4/8

Then give the 4 measures to the nomads. Receive an energy sphere.

You can find a second energy sphere on an island to the northwest using your Clairvoyance spell.

On the other side of the bridge is a strange structure shaped like the head of a crocodile. Put one energy sphere on the head so the mouth opens. Put the other sphere in the mouth. Place the key parts inside too and the mouth will close and forge the copper key. Pick it up and open the chest to find the scarab.

Return Visits:

When you have the aqualungs and the Seal of Magi, you will be able to find the White Oil of Magi and a feather on small islands offshore.

When you also have the rosaries from the Pyramid and the Black Oil of Magi from Ghost Island, come back here again. You’ll find 4 structures that look like gray obelisks with 3 bowls around them. Look at the pattern of the beads on the rosary and pour the oil in the bowls by each obelisk according to that pattern. A pyramid in the center of the map will light up. Click on it to get a piece of an amulet.

When you have all three pieces of the amulet from the Great Desert, Abandoned City and Oasis, put them all in the crocodile head structure you used for forging the copper key. It will forge it into the Amulet of Magi. Take this back to Firefly Island and put it on the three headed statue.

10d. The Abandoned City

You can do this level now, or later on when you can build stronger armies. In any case, develop your best army as soon as you arrive and start taking them around the City, killing everything on your way. Make sure you pick up all monster drops as you will need them all.

In the northwest lives a nomad, who is asking for 10 demon wings and 10 hearts of stone. Once you’ve collected them, give them to the nomad, who will give you the glyph of air and the glyph of earth as a reward.

Straight south of the nomad’s tent is a locked chest surrounded by 4 pedestals that hold the 4 glyphs. Place the air glyph on the white pedestal and the earth glyph on the green pedestal.

In the far east is a lighthouse with 3 fire trays. Each fire tray can hold 3 lava stones. Light the lighthouse with the lava stones and a ship will bring you the glyph of fire. Put that one on the red pedestal.

In the center of the map, north of your village, is a dried up fountain that you can get working again with 24 dew drops. I had trouble finding the last one, but it was on the island with the hippos near your village. Build a tower near it if necessary. The fountain will give you the glyph of water. Needless to say it goes on the blue pedestal. The chest will open and you will get the scarab.

There are a few more things you can do here. Find the 2 brown chests that each contains a name tablet. There are 2 structures that look like movie screens with lots of arrows on the sides. Place the tablets in the holes in the pillars. The screens will light up and give you a scrambled image. You can unscramble the images with the arrows. Click an arrow 8 times for it to go full circle.

At first, all you can do is click randomly until a vague image starts taking shape. Once you can see outlines of figures, click each arrow individually until you think it’s in the best spot. Then move on to the next arrow. If you look closely, you can see vague shapes scrolling around; try to line them up. Keep tweaking until you have a sharp image.

Once you have a sharp image, you need to center it on the screen as in the images below. To do this, click each arrow on the bottom the same number of times and each arrow on the side the same number of times until it is aligned properly.


You will be rewarded with a flail and a crook. Find the other locked chest, southwest of the lighthouse, and place the flail and crook on the statue beside it. The chest contains the violet Gem of Power.

You should now have all Gems of Power. Return to Tetala Island and put them on the pedestals around the chest to get the first part of the magnifying glass.

Return Visit

Later on, when you have the rosaries from the Pyramid and the black and white Oil of Magi from the Oasis and Ghost Island, come back here again. You’ll find 4 structures that look like gray obelisks with 3 bowls around them. Look at the pattern of the beads on the rosary and pour the oil in the bowls by each obelisk according to that pattern. A pyramid in the northwest will light up. Click on it to get a piece of an amulet.

11. Cradle of the North

Start building the basics of your village and set your scouts to explore. Northwest of the village lives another hermit in a house who will help you with the totems if you kill the sharks for him. For this you need an archery range. Send your archers to the coast by the house. Alternatively, you can build an arrow tower there. Actually building a tower there is a good idea anyway as you can then see the entire island with the totem pedestal on it. As a reward for killing the sharks, the hermit will give you a Shaman Mask and plans for the shaman tent.

Later on in this level you will encounter a group of huge bosses, who will flatten your village in no time if you don’t keep them at bay. It is therefore essential to defend the north part of your village with several towers. Make them of all kinds of varieties (though don’t bother with guard towers here). Other than that I recommend filling every inch of available space with shaman tents and maybe a marketplace with comfortable dwellings.

While you’re building, explore the rest of the island. Melt the ice block with either a fire tower or with your newly discovered shamans. Keep exploring and melting the ice blocks with your shamans.

In the center of the island you will find the World Seal. It says you need to place your totems on the correct pedestals. Explore the island and find the 12 (yes 12) pedestals and the guide stones explaining which totem goes where.

On a small island in the water in the east you will find a chest with the Pendant of Power. There are also 2 idols, the Idol of Protection and the Idol of Power, which both require 25 ice crystals. I don’t know if it’s me, but they seem much easier to find this time around! Finally, take note of that giant bird’s nest.

When you’re done, it’s time to place the idols. The instructions you should have found are:

  • Lizard lives among rocks
  • Dolphin lives in water
  • Monkey is smart, try hard to find it
  • Ice will not scare polar bear
  • Bigger water creatures require more water

Place the totems as in the images below. To find the pedestal for the Totem of Monkey you need to build a tower in the central north of the map, as in the images. Be careful! If you place one wrong, all your buildings will be damaged!




When you’ve placed all the totems and you’re absolutely ready for the big fight, activate the World Seal and watch what happens. Yikes! Try and hold off the shades with your towers as much as you can. Remember to repair your towers when they get damaged during the fight. It’s a big fight, but if you’ve done everything I said, you can do it!

12. Mist Island

Start exploring the areas you can see. It is really helpful to look on your mini map to see if there are any areas that are just obscured a bit with some fog but that are actually accessible. Look for the light spheres and put them in the lamps you find on your way to clear new paths. Collect celestial shards and white shells. If you see any lightning strike the ground, take note of where it hit, as you will need to remember these places later. To complete the main objectives for this level you need to click on all yellow obelisks. The 4 more difficult to find light spheres are shown in the images below:



By the water in the south is a giant white shell. A bit further west is a tower. The people in the tower will help you look for gems if you give them something really nice. For those of you who played the previous version: the black pearl is now no longer in the water, but it is inside the shell. Open the shell with 14 small shells and give the pearl to the people in the tower to find the Amulet of Wisdom.

In the north, near the final obelisk is another sphere that interacts with your Sphere of Clarity. Use it to look to the other side of the water and find a locked chest that opens with 21 celestial shards. Inside the chest is another scarab.

When you’ve gone all the way around and lit the last lamp, you will find a locked gate with a symbol of a lightning bolt on it. The lightning bolt rune to open it can be found in the southwest of the map, in the clouds. Look on your mini map for a passage through – it is north of the obelisk and off to the right a bit. If you put your flag right in the middle of the black, Aruku will find herself a way through.


Behind the gate is a small settlement. The wise man there wants you to collect 4 thunderbolts. One bolt will appear right next to you, where the lightning hits the ground. The other 3 are in other places where lightning struck: one just north of the first obelisk, one at the start of a hidden path to the north, right in the middle between the water and the tower, one to the left of the big rock straight north of the tower. Give the thunderbolts to the wise man and he will teach you how to build a sky hall, which allows you to upgrade your towers to lightning towers.

13. Scorched Island

This island consists of a small, green island surrounded by a lot of scorched wasteland. Build your city on the green island, with an army as strong as you can make it. Make sure to surround the two fiery lairs with towers of all varieties, as they will start spewing enemies at some point. On the green island is a chest that will open if you build a fire tower, a frost tower and a thunder tower. It contains the Crown of Defender.

First explore off to the west. In the northwest is another chest, and this one opens with 11 wolverine claws, which are scattered around the map. The chest contains a map to Guro’s lost tribe on Firefly Island.

There is also an Idol of Frost, which requires one ice crystal to be activated. Where do you find an ice crystal in a land of fire and lava!

There is a secret passage between the mountains just north of where you cross the water on the west side of your village. Behind the mountains is a frost tower. The tower keeper asks you to destroy the dragons off to the west. The dragons won’t come near your village, so just send an army to them when you have archers and some shamans. You will be rewarded with the ice crystal for the idol.

Once you’ve got a decent army, go and explore to the north and east. The path to the north is blocked by a fire pit. Extinguish the fire with the Snow Tempest spell from the idol. Directly east is the Wolf Tribe, whose fire towers can take out your army half a dozen at a time, so attack with full force! Collect the fire rune from the remains of their barracks after you’ve finished with them, and then instantly send your army back home to deal with the invasion coming from the fiery lairs (though your towers should make quick work of those).

Now send your army to the locked gate and then open it with the rune. Behind it is yet another part of the Wolf Tribe that you have to deal with. Have no mercy! There is a Shaman Mask in their temple and when they’re defeated you will get the Dark Wolf Totem.

Now explore the rest of the island, blasting the fire pits that block your way with the Snow Tempest spell. If you build a tower on the east coast of your village you will find another giant bird’s nest.

13a. Firefly Island

Start exploring the island, picking up the maple, oak and linden leaves on the way. Especially the maple leaves are hard to find, so I’ve indicated them all in the images below. Red = linden, blue = maple, yellow = oak.


In the middle of the main island you find a cluster of 5 owl statues with green eyes. They should all have a different color of eyes. You need to figure out which statue has which color by following the instructions on the guide stones. They are as follows:

  • Northern owl is neither red, nor yellow
  • In the middle stands not yellow and not red
  • Green is not western, blue is not central
  • Yellow owl is neither western, nor eastern
  • Western owl is not red and not blue

The reasoning behind the clues is:

  • You can tell that the western owl isn’t red, blue, green or yellow, so it has to be purple.
  • The central one isn’t yellow, red or blue and it can’t be purple, so it is green.
  • The northern one isn’t red or yellow, and it can’t be purple or green, so it is blue.
  • The eastern one isn’t yellow and it can’t be purple, green or blue, so it is red.
  • That means the southern one is yellow.

When you’ve solved this puzzle, several other green eyed owls will light up. Each of these owls needs a gift of 12 leaves to clear the way around it. Bring them the leaves to find the dwellings of 3 sages, who will each give you a quest.

The one in the southeast will ask you to bring him 8 feathers to make the Head-dress of Dignity. You can find these feathers on the islands where you have seen the giant bird’s nests (there’s a list at the end of the walkthrough).

The sage in the northwest asks for 6 shark teeth to make a necklace. You can find the teeth later, once you can swim and you’ve found the harpoon. You need to find islands where there is a white shark swimming around (list also supplied at the end of the walkthrough). Send your scouts to harpoon the sharks and collect the teeth. This can be a tricky quest, as the sharks can kill your scouts with one bite and you can’t hide from the white ones with the masking cloak, if you’ve found that. The trick is to try and lure the shark to the shore, where it can’t attack you. Also make sure to manually pull your scouts out of the water when the shark gets too close and drop them back in at a close enough distance for them to throw their harpoons. Your reward is the Sharktooth Necklace of Valor.

The sage in the southwest of Firefly Island gives you a riddle about the Amulet of Magi being broken into three pieces that are scattered around the Eastern Lands. You need to find the three rosaries inside The Pyramid to help you find the pieces (level 15b). To do this, you need the ankh key, which you will receive as soon as you return to Firefly Island with one complete set of items.

Once you have the items, return to Firefly Island and give the feathers and teeth to the sages to get your rewards. The necklace, headdress and amulet then need to be placed on the statue of the 3 mages in the south.

14. Volcano Island

Instantly start building your village as you will be attacked by skeletons from the southeast from the moment you arrive. Build towers by the mountain pass in the northeast, but don’t build a frost tower to extinguish the fire until you are ready for proper battle.

Once you have a few shamans, investigate where the attacks are coming from in the southeast. The left of the two pyramids contains an enchanted skeleton that you really can’t beat with just a few fighters and archers, so keep throwing shamans at him. When he’s defeated, pick up his rusty sword.

Now build your frost tower to deal with the fire wall and destroy the enemy pyramid between the mountains. Ignore the east for now and take your army south while you keep building shaman tents and more towers by the mountain passage. Just keep building and building as you go on, filling every inch of available space with shaman tents and support buildings. You’re going to need them!

To the south of the village you will find a battle school. The Battle Master will give you use of his facilities if you bring him the 3 rusty swords from the enchanted skeletons.

A bit further south is another fire wall. Build a frost tower by it. Behind the fire wall is a Hall of Mysteries. The shaman in the Hall will ask you for his missing scroll so he can teach your shamans Frost Power. There are 3 scroll pieces in 3 brown chests around the coastline, one southwest, one southeast and one northeast.

You can’t build a frost tower close enough to the fire wall south of the Hall, so you have to wait until you’ve mastered Frost Power.

Close to the Hall is the Idol of Purity, which needs 8 pieces of obsidian to be activated. There are two more Idols: one in the southeast (the Idol of Flame) and one in the northeast (Idol of War). Each need 8 pieces of obsidian.

On the south side of the island is a hermit in a shack who asks for 6 lava stones, which can be found in the round, orange lava lakes. The structure outside his house is inactive right now. You can build another frost tower by the other fire wall, or you can wait until you’ve mastered Frost Power for your shamans. Behind it is a chest with more obsidian.

A little to the east of the hermit is another pyramid with the second enchanted skeleton. Destroy him and take his sword. Keep moving along the coast until you’ve destroyed the pyramid just above the Idol of Flame, then carefully move your army back around the south coast to your village, leaving the east side of the island undisturbed for now.

Now move your army past your towers to the northeast side of the island and attack the enemy there. The third pyramid with enchanted skeleton is there, so when you’re done, return the 3 swords to the Battle Master and make use of his training.

Also collect the other 3 lava stones from the lakes in the northeast and give them to the hermit. He will let you use the structure outside his house with your Sphere of Clarity and see inside the volcano. Inside the volcano are more pieces of obsidian.

Finally, collect the last scroll piece from the northeast and give it to the shaman in the Hall. He will also give you a Shaman Mask. Click on the hall to upgrade your shamans and then use your shamans to deal with the last fire wall. Behind it are two more pyramids, one containing the Blessed Ring and the other more obsidian and a scarab.

Build a gazillion more shaman tents and make sure all your buildings complete their research. Claim the three idols and charge them. Only when you’re completely ready for your biggest boss fight yet, move your army to the east side of the island. Attack and destroy the last pyramid and fight the king shade. He and his minions will probably make quick work of wiping out your first army, after which some of the minions will move towards your barricade of towers. Move your attack flag to your towers and fight off the siege.

Once you’re finished with the shade minions, regroup your army, recharge your idols and go back to the king shade in the east. Just keep throwing endless shamans at him, using the idols to inflict them with Battle Fury and heal them as you go. When the king shade is defeated you receive the Dark Totem of Snake.

15. Beetle Island

As usual, start building your village. It won’t be under attack so don’t bother with towers, but you will need to fight, so focus on getting a strong shaman army. Give them a Hall of Mysteries so they can learn frost power. While you’re building, explore the east and west of your island. Don’t go past the mountain range in the north yet.

In the southeast is a flame puzzle. You need to click on the small flames surrounding the big fire until all of them are lit. The flames are connected in groups of three. Click a fire to change it and the two flames opposite the circle from it, as in the image below:


The fastest way to do light them all is to click the fires in sequence going around the circle, starting with the one that’s off. After 6 clicks you get one extinguished fire on one side with two extinguished ones straight across from it (as in the image, though in a different position). Click on the single one and they’re all lit. You will get a Rune of Earth.

To the north of the fire puzzle is a locked chest that can be opened by placing 4 energy spheres in the structure behind it. The spheres are in chests all over the island. Inside the chest is your last scarab.

Straight north of the village, next to the gap in the mountains, is a giant bird’s nest with one of the feathers you’re looking for underneath it.

Once you have a nice group of shamans, start moving through the gap in the mountains. You will be attacked by lots of bugs. Fight off the first lot and have a look at the area. The bugs are appearing from 4 big holes in the ground. After each wave of small bugs, a large beetle will swiftly run from one hole to another. You must kill the giant beetle to get the totem.

I found that the best way to do this is to build mud and arrow towers between the holes. The mud will slow the bug down while the arrow towers will help you fight off the waves of small bugs. Place your attack flag somewhere in the middle, so that your army can go after the large beetle when it scurries past. It will take a few rounds, and your towers will take some damage, so keep repairing them as you go.

Once you’re done, explore the northeast of the island. You will meet the witch from Witch Island again. This time she will give you a seed to plant in some fertile soil.

Now take your Rune of Earth and open the gate west of where you fought the beetles. Cross the sand bridge and arrive on a very fertile-looking island. Plant the seed among the flowers there. Now you need to water the plant three times, using the bowl you find on the fertile island. There are 3 rock pools on the island, one right where you are now, one north of the bird’s nest and one right by your village. Dip the bowl in each of them and pour the water over the plant. Then click the tree 3 times to collect all the fruits for the witch. She will show you how to create a herb garden for your witch doctors.

In the southeast is an island with a chest on it that you can see from the shore when you build a tower. However, you won’t be able to get to it until you can swim. The chest contains the Necklace of Spirits.

Now you have all the scarabs, go back to the Great Desert and complete the instructions for the second visit (above). Then move on to the Gazing Canyon.

15a. The Gazing Canyon

You arrive in a new desert with the only thing to protect you being the gate you came through. You will soon be subjected to aerial attacks, and Aruku and Guru need to be protected from these. So start by building a hut surrounded by several towers, then build your barracks, workshop and archery range so you can upgrade your towers to arrow towers. The attacks will mainly come from the north, but a few from the south as well.

Once you’re well protected, send your army to the eye nest in the southwest and destroy it. Collect the dark eye. Keep your mini map open at all times so you can keep your eye on your village in case there are any attacks going on. Pull Aruku and Guro out of harm’s way, if necessary.

With the first nest destroyed, build up your army. You can now also start exploring the southwest of the map with your scouts. In the southwest you will find a chest with another dark eye.

After the first attack on the village, decide where your defenses are weak and reinforce them with more arrow towers. A fully upgraded workshop will help your towers out tremendously.

When you have a few shaman tents, send your army off to the second nest, in the southeast. Destroy it and get the eye. Then go to the northeast and destroy the nest there. Behind the nest are two mountains with round symbols on them – they’re the eye sockets. Place the dark eyes in the sockets with matching symbols and a new passage opens. Destroy the nest at the end of the passage and then send your army home.

Finally, destroy the nest in the west with your archers and shamans. Don’t do anything with the eye sockets in the north until you have a massive army, though! So build, build, build. Also put some arrow towers near the eye sockets in the north. Position your army between the sockets.

When you’re happy with your army, put the eyes in their matching sockets and watch and tremble as the pyramid is opened and the guardian is unleashed. It’s a big fight, but with the help of the towers and your gazillion shamans, you can do it!

When he’s destroyed, inspect the area around the pyramid for the last blue star and open the two chests in the east and west with 7 yellow and 7 blue

15b. The Pyramid

First Visit

Finally, a level with no fighting – just exploration and puzzles. You get to do half the pyramid in this visit, so you will have to come back later to do the second half.

Explore the tunnels in the pyramid and find ways to access new areas. In this half of the pyramid there are four ways to open up new areas: lighting the unlit torches on the walls, finding protruding bricks in the wall and pushing them, standing on two raised floor tiles at the same time, and pulling down the horns of 8 bull’s heads on the walls. The lights and bull’s heads are easy to find. There are 3 bricks, as shown in the images below:




To push down the 2 floor tiles at the same time, place your flag on one of them, then pick up either Aruku or Guro and drop them on the other tile.


Once you’ve found all areas, the center area will open up. In this area you need to move your flag around until all the floor tiles are down. The best way to do this is to move them clockwise from the start (more or less). Aruku and Guro have to be on a tile together to push it down. As a reward you will get the handle of the magnifying glass – yay!

Second Visit

As soon as you return to Firefly Island with any of the completed collections, you will be given an ankh key that will allow you to continue in the pyramid. On the wall in the room where you left Aruku and Guro are two paintings. One is holding an ankh, the other isn’t. Place your ankh on the one without and explore the second part of the pyramid.

The same principle applies: light torches, push bricks and step on floor tiles to access new areas. The images below show the bricks. The second to last image also shows the first floor tile to step on. Its twin is off to the left, at the end of the corridor.






You should collect 6 more ankh keys and 3 pattern tablets, and 17 white and 17 black marbles. When you have everything, go to the area where there is a large square of space yet undiscovered and look at the images on the walls. There are 3 images that should be carrying an ankh on either side of the square (3 in the image below, 3 around the corner to the right). Place the images and the final area opens.


In the middle is a Sacred Summator, surrounded by pillars and keys. Put some black and some white marbles in the hole of the summator, and place one of the tablets in the slot. The summator will fill with black and white marbles. You can switch the color of the lowest row of marbles to change them.

You can look at the images on the yellow columns for clues, though I’ve found that that doesn’t necessarily bring you to the answer. Also, the puzzles aren’t always the same for each game, so simply giving you my answers here won’t help. However, the puzzle follows a simple binary addition system.

Imagine the black marble is 1, and the white marble is 0. Starting from the right, add up the two marbles in each column, and place the answer underneath it. So:

0 + 0 = 0
1 + 0 = 1
0 + 1 = 1

When you have 2 black marbles in a column, the answer should be 2, but that doesn’t work in a binary system, obviously. So what you do is put a 0 in that column, and add 1 to the column to the left of it. Example:


Each time you complete a puzzle, a chest opens and you will find a rosary. If you have the rosaries and the black and white Oils of Magi, go back to the Great Desert, the Abandoned City and the Oasis.

16. Shark Archipelago

You arrive on a small island with only one scout. Collect the green and blue shells. There is also a valve hidden somewhere. Complete the puzzle as in the image below. Your reward is a pink crystal. Put the crystal in the holder inside the circle of round stones. Put your flag in the circle too, and when the scout is inside the circle, click the crystal and you’re transported to the next island.


On the second island you neat to clean up all the piles of mud for your second crystal. In the west is a ball puzzle. You need to move the balls to the column in front of the one where they start, in the same order: yellow, blue, red from top to bottom. Think of the red ball as the heaviest and the yellow as the lightest. When you push any of the buttons, the heaviest ball in a column will move to the bottom of next column. As a reward you get an energy sphere. Also take note of the circle of red and white flowers in the southeast. Then use the yellow crystal to move to the third island.

On this island is a scout hut, so your little fella gets a friend. Find another valve in the northeast. Arrange the red and white orbs around the mountain in the pattern you saw with the flowers on the previous island, and get a blue crystal.


Go back to the previous island, place the blue crystal and go to island 4. Put the two valves in the sockets, and the energy sphere in the cup in the middle. Some of the water will drain and reveal a chest that contains the aqualungs. Congratulations, your scouts can now swim! Beware of the sharks, though!

Explore the waters and the mini islands. In the northwest is an island with ghosts on it, which has a chest that opens with 9 skulls. The last skull is on the island in the center of the map. Inside the chest is the map to Ghost Island.

In the southwest is an island with another energy sphere. Next to that is an island with a chest that opens if all the lighthouses in the archipelago are powered.

Now go back to the yellow island. To the southeast of it is an island with a tower on it. Unfortunately, it’s surrounded by sharks. Swim to the island, avoiding the sharks, and the people in the tower will promise to help you get rid of the sharks in return for 24 green shells. Some of them are on the small islands around the perimeter. Give the shells to the tower and watch it kill the sharks.

Once the sharks are gone, swim to the island in the southeast. Place the energy sphere in the cup by the lighthouse. Click on the lighthouse to turn the beam, and then follow the direction of the beam to the next lighthouse and change that one, etc. From the starting point go west, north, east, south, west, south. That brings you to the lighthouse with the locked chest. Inside it is the Rune of Water. Use the rune to open the door on the dirty island and collect the Shaman Mask from the chest.

The last thing you have to do for this level is to find a gap in the sharks to the north of the yellow island and swim to the island in the center of the map. I usually try to pull the scouts out of the water when the sharks get too close and drop them back in when they’ve moved on. Open the chest on the island with 32 blue shells to find the dark Totem of Shark.

You can now go back to the previous islands and explore the waters around them. There will be many more gems and other items to find.

16a. Ghost Island

You arrive on a gloomy, dark island. Your scouts wouldn’t get too far exploring, but they can swim the perimeter. Find 3 small islands with chests containing foxy stones. Meanwhile, build your best army.

When you further explore the island, you will find that two tribes of ghosts are engaged in an eternal war as each tribe accuses the other of having stolen their sacred crown, but they can’t seem to defeat each other. Both tribes also contain three bone chests.

Once you have a large army of shamans, start moving towards the southern tribe, killing enemies along the way. Destroy the southern bone chests one by one. Each chest releases an elder skeleton, which are quite hard to kill, so only do one at a time. It is likely that the elder skeletons will be lured towards your village along the endless stream of appearing shamans and fighters, so it’s also a good idea to build some arrow towers along the edge of the forest to help you out. Don’t leave them alone for too long at any point, as they will slowly heal over time.

As soon as you’ve killed the three elder skeletons of the southern (red) tribe, give the completed blue crown to the chief ghost of the northern (blue tribe). He will find peace and drop another foxy stone. Then repeat the process with the bone chests/elder skeletons in the blue tribe.

Once the tribes have been put to rest, put the 5 foxy stones in the green sparkling fox statues to dispel the darkness and collect the Vial of Longevity from the chest. If you collected the Seals of Magi from the chests at the Gazing Grounds, you can now use one of them to open the locked chest in the south and collect the Black Oil of Magi.

17. Island of Worship

Start exploring the island and building your village, but don’t click on the main temple directly north of the village until you’re ready for battle. When you are, click on the temple and you will first be told that there are 5 Idols that each wants 12 fruits to be activated (this time around, all the fruits can be found on the island and none of them are in chests). Then a dark version of Aruku herself appears and you are attacked by her minions.

  • In the southeast is the Idol of Divination, which wants 12 oranges.
  • In the northeast is the Idol of Storm, which wants 12 carambola fruits.
  • In the southwest is the Idol of Purity, which wants 12 bananas.
  • In the northwest is the Idol of Frost, which wants 12 pineapples (if you’re missing a pineapple, closely inspect the trees north of the temple that was lit by the Idol of Divination, in the east. Another hard to find one is on a small island in the northeast).
  • In the north are 2 Idols that each wants 12 papayas, so you have to pick one. The right one is the Idol of Protection, the left one is the Idol of War.

Each time you claim an idol, Dark Aruku appears. After the third Idol you’re attacked by flying eyes, and after the last Idol Dark Aruku attacks you herself. She’s very strong, so have your army ready and the other Idols you like charged before you claim your last idol. Some of her spells severely damage any buildings around her, so don’t forget to repair your buildings during the fight.

After you defeat Dark Aruku, you will receive the Dark Totem of Lion. There are several things left to do on this island (though no more green and red sparkling circles like last time, yay!).

In the north are 4 pillars with images on them. The images that are lit up are in the correct position. On each column, the images are in the same order, though the sequence is shifted. Basically, sun goes above moon, moon above star, star above lightning bolt and lightning bolt above sun. Completion of the puzzle gives you the Power of Thunder research (Hall of Mysteries).


There are some gems hidden in one of the three pyramids in the north. Keep clicking on them until they either say “there is definitely nothing of interest inside this pyramid” or until the gems appear.

Finally, charge your Idol of Divination and cast the Clairvoyance spell in the dark patch in the south. On the right side of that island is a button that moves the rocks blocking the entrance to the clearance out of the way. Have your scouts swim to the island to collect the goodies on one side, then click the button again and do the other side. On the right you will find the Masking Cloak, on the left the last Shaman Mask, which will allow you to build temples.

Now you have the Masking Cloak, go back to the Lone Iceberg and talk to the scouts in the lodge. They will help you find a harpoon, which you can use to kill the white sharks to get the shark teeth for Firefly Island.

18. Ruins of Dream Shore

This level is pretty straightforward and, as far as I can tell, exactly the same as it was in the previous version. Just build up a huge army and kill all the shades. You can now also build a cave of trials to train cavemen, and your training grounds can research Stunning Blow.

While you’re building, send your scouts around the area. They can now move around without being seen by the shades. There are 9 stones scattered around the place that vibrate when you click on them. Click all to gain access to the brown chest in the northeast. Inside it is the Amulet of Great Warriors.


While you’re exploring you will see circles of moving black dots on the floor – these are portals that will transport your army to other islands. The portal on the small island in the far south gets you to a floating island in the northwest, where you can find the eighth vibrating stone.

There are 4 islands with groups of shades on them. Kill them all and collect the 4 Dark Essences that the Shade Princes drop. Once you have them all, and you have the strongest army you can possibly build, put the 4 essences in the lanterns around the hole in the main island. This opens up a portal to the King Shade. Place your attack flag in the portal and watch the fight! Your reward will be your final Dark Totem.

Don’t forget to pick up the final shark tooth and bring them to Firefly Island.

19. Comet Crash Site

Explore the island and find the three Idols in the east. They each need specific crystals to be activated. The first one to focus on is the Idol of Storm on the right, which requires 9 green Thurisaz crystals. One of these is on the other side of the water to the left of the Idols. You can’t walk there, so place Aruku on the shoreline until you can see the crystal. When you have the crystals, activate and charge the Idol.

To the west you will find a crystal pedestal. Once you’re there you’re told your main objective: find all the pedestals and put the dark totems on them to destroy the light ones. It doesn’t matter which totem you put on which pedestal.

Further west is the second pedestal, surrounded by energy spheres and yellow orbs. Click the spheres to light the orbs. Each sphere controls a specific group of orbs. If an orb is switched on twice, it turns yellow, if it’s switched on three times, it turns red. Each orb must only be lit once. Click the 3 spheres as shown in the image.


When the orbs are all lit, you can put a dark totem on the pedestal to destroy it.

Use the Thunderstorm spell to destroy the green crystals blocking your way to the north. Go on exploring.

Time to have some fun with the crossbow in the south. Use the top buttons to aim it and the bottom ones to power it. To break the blue crystal mountain to the west, aim it west and charge it with 2 green lights. Then click the bow to shoot the mountain 3 times. Then aim it north, charge up to 5 and shoot 3 times to destroy the green mountain. Finally, aim east, charge to 3 and shoot 3 times to destroy the orange mountain. Collect the gems.

The third pedestal has a simple memory game to be activated. Find pairs of images until they’re all gone and destroy the pedestal.

To activate the fourth pedestal, all the white orbs need to be moved to the left and the black ones to the right. They can hop over one orb of the opposite color at a time.

  • Move 1 white to the left
  • Jump over it with a black and move the next black one to the right
  • Move all 3 whites to the left
  • Move all 3 blacks to the right
  • Move all 3 whites to the left
  • Move the final 2 blacks right
  • Move the last white left

Find the 7 blue Ur crystals to claim and charge the Idol of Frost. Use the Snow Tempest spell to break the blue crystals blocking your way to the west. Recharge the Idol.

Move carefully to the west, as at some point you will be attacked by those thorn flowers. And if you lose Guro or Aruku you have to do the level again! As soon as you’re being shot at, move them out of the way and wipe out the flowers with the Snow Tempest spell (Thunderstorm works too).

The fifth pedestal is activated by simply finding it, so go ahead and destroy it with a Dark Totem.

Now find the 5 orange Fehu crystals and claim and charge the Idol of Flame. Use the Meteor Shower spell to destroy the orange crystals blocking your way to the north.

For the final pedestal you need to throw coins in wells until you have no coins left. You get 3 tin coins and 3 copper coins. Throw tin coins into the second well from the left, the one that doubles your tin coins, until you have 6 in total. Then throw them all in the well on the far left until you only have copper ones left (you should have 6). Now throw the copper ones in the third well until they’re gone.

When you’ve destroyed the last pedestal, the whole place blows up and turns the landscape to ashes. The good news is that any colored gems you’ve missed will now light up like Christmas trees!

Charge all 3 idols again and use their spells to destroy the crystals blocking the way to the north. Explore behind the crystals until you’ve found the entrance to the comet.

19a. Guardian Moon

Explore all the islands until you’ve found 100% of the gems, using your magnifying glass if necessary. Once you have them all, you will unlock Guardian Moon, in the north of your world map. The idea here is similar to the Island of Mist – just explore around the fog and light lamps to access new areas.

The first energy sphere is by the second pool. Use it to light the lamp to the right of the first pool.


South of the third pool is a lightning trap.

North of the third pool is a locked chest with a light puzzle. Clicking any light will change all the lights in both its row and column. The trick to this is as follows: to change one light and nothing else, click all the lights in its row and column once. So, to click the light marked X here

OOOO
OXOO
OOOO
OOOO

You need to click all the lights marked X here once

OXOO
XXXX
OXOO
OXOO

Inside the chest is the Relic of Prosperity.

By the lighthouse above the puzzle you’ll find an uncharged energy sphere. A second lightning trap is under a tree to the east of the puzzle.


The next puzzle has green squares, black squares and safe places (red circles). Move mini Aruku across the board with the buttons. You get 3 steps to reach another safe place. If you’re not on a safe place then, you’re sent back to the start. You can’t walk across black squares. Make your way across the board. As a reward you get another energy sphere that you can use to light the next lamp.


To the left of the pool with the comet is the head of a statue. It’s very hard to see, but the third lightning trap is under the clouds to the right of the head.


The fourth one is to the right of the futuristic pool, also in the clouds.


When you have all 4 traps, find the 4 places where lightning hits the ground and put a trap under it. Three are clearly visible, the fourth is behind the clouds north of the comet pool. Place the uncharged sphere into the structure that you lit with the lightning. When the sphere is charged, light the lamp by the futuristic pool.

The last sphere is next to impossible to see, but is next to the plants on the northeast edge of the final pool. Charge it and light the last lamp.


The final thing to do is to put the tear of heaven in the lake.

20. Inside the Comet

Your task is to investigate the inside of the comet. My advice is: don’t! Just start building, because there isn’t that much to explore, and as soon as you’ve found… a certain something, you’ll be over your ears in heavy combat.

The key to this level is to build a very large, well defended village. Start with a small group of huts where you start, and put towers around them. Upgrade them to guard towers as soon as you have barracks.

You will start getting small attacks very soon, coming from the south and east. So when you’re building, put arrow towers in the east and south. Have a good look at where the enemies appear, and leave a small clearance there, circled by arrow towers. Don’t forget to upgrade your workshop to the max, as that makes the arrow towers much more effective.

The safest places to build are in the southeast and southwest. So build your city there, and don’t skimp on support buildings like herb gardens, market places etc. as every little bit helps. As usual, mainly focus on shaman tents, but I like to also have a cave in the south and west near where the enemies appear, as they make quick work of those nasty stone monsters.

When your city grows, put LOTS, and I mean seriously lots of towers in the north. I usually have a mix of arrow towers and mud towers, and now we can have guard towers, I sprinkle a few of those in too. Also have towers around the gap in the wall in the east.

Once every inch of your space has been filled with mainly shaman tents, start exploring. You can only go east through the gap. At the end is a mysterious statue. Place your attack flag on it. While you’re fighting the statue, the attacks on your village start increasing in strength, so keep your mini map open to keep an eye on the homestead and repair any buildings that get damaged. Remember, if Aruku or Guro die, you have to start over!

Once you’ve destroyed the statue, it turns into a mysterious creature. If you thought the statue was hard to beat, this one is even harder! There are two ways to end this game, the good way, and the evil way…

Good Ending

Explore the rest of the comet now – some other paths will have opened. If you come across any small, purple obelisks like the ones surrounding the creature, click on them to destroy them. This will decrease the creature’s defense. There are 6 in total. One of them is behind one of the toothed holes in the northwest, and it’s quite tricky to navigate your scouts around the hole without getting gobbled up, but it can be done. Then go back to the creature with your army and fight it until one of you is destroyed (make it him, if you have the choice). Just before the creature is destroyed, you need to attack it with the purified Tear of Heaven.

Evil Ending

Explore the rest of the comet. You will find 5 large, toothed holes in the ground. Put your attack flag in the center of the hole and watch your people sacrifice themselves. It takes about 40 souls per hole.

Collectables

Gems of Power
1. Orange: Liana Island – brown chest on small island in n/e. Go through mountain to get there.
2. White: Seagull Island – inside hollow tree
3. Red: Red Rock Island – slide puzzle
4. Green: Witch Island – mud pool
5. Yellow: Great Desert – mountains in northeast
6. Blue: Oasis – ostrich figurine chest in south (use clairvoyance spell)
7. Violet: Abandoned City – crook and flail chest

Ancient Coins
1. Dolphin Island – light puzzle
2. Monkey Island – chestnut chest
3. Seagull Island – walnut chest
4. Skull Island – rusty key chest
5. Frozen Vale Island – white shell chest
6. Witch Island – chest on peninsula
7. Rimy Isles – pine cone chest

Scarabs
1. Red Rock Island – beast lair
2. Bone Island – bone chest
3. Great Desert – inside gate
4. Oasis – copper key chest
5. Abandoned City – glyph chest
6. Mist Island – chest found with Sphere of Clarity
7. Volcano Island – Pyramid behind fire wall near Hall of Mysteries
8. Beetle Island – light orb chest

Shaman Masks
1. Cradle of the North – reward for killing sharks
2. Scorched Island – in Wolf Tribe temple
3. Volcano Island – From Hall of Mysteries
4. Shark Achipelago – behind rune door
5. Island of Worship – in mountain enclosure in south, use Idol of Divination

Feathers
1. Beetle Island
2. Monkey Island (small island s/w)
3. Witch Island
4. Skull Island
5. Blueberry Island (small island s/e)
6. Scorched island (small island s/e)
7. Island of Yeti
8. Cradle of the North

Shark teeth
1. Tetala Island (n/w)
2. Lonely Iceberg (n/w)
3. Red Rock Island (e)
4. Blueberry Island (s/e)
5. Shark Archipelago (center)
6. Ruins of Dream Shore (no shark)

В великолепной стратегии «Totem Tribe Gold» , выпущенной компанией «G5 Entertainment» для iPhone и iPod touch , мы перенесёмся в сказочный мир, населённый мирными и трудолюбивыми племенами, с которым произошла настоящая катастрофа из-за падения на эти благословенные земли странной кометы, поразившей всё население заразой агрессии и ненависти.

В результате такого массового умопомрачения, некогда совершенно мирные племена пошли друг на друга войной, убивая и разоряя всё вокруг. Лишь главная героиня игры «Племя тотема: Золотое издание» , юная повелительница племени Ястреба по имени Арука, в роли которой нам и предстоит быть в этой отличной стратегии, знает как вернуть мир и благополучие на несчастные земли. Для этого необходимо собрать все древние священные Тотемы, расположенные на островах всего мира, и вернуть их в Колыбель Севера.

Сложность задачи заключается в том, что на этих островах теперь живут отнюдь не добрые гостеприимные соседи, а многочисленные кровожадные племена, поэтому добывать древние артефакты придётся с боем.

В ходе поисков тотемов Вам предстоит посетить 43 удивительных локации, выполнить 22 интересных задания и сыграть в занятные мини-игры, а 20 ценных артефактов будут достойной наградой за Ваши достижения.

Как и положено качественным стратегиям, в «Totem Tribe Gold» на Ваши плечи ляжет создание и обустройство поселений, тренировка мощной армии, способной победить противостоящего Вам противника. Не стоит забывать и о налаживании добычи ценных ресурсов, без которых Ваше племя просто не выживет. В игре представлено большое разнообразие строений, среди которых дома, казармы, стрельбища, защитные сооружения и многое другое. Также вполне разнообразная и армия, воюющая в «Племя тотема», состоящая из разных типов воинов, обладающих уникальными навыками и характеристиками.

В целом, перед нами отличный образец реал-тайм стратегии для iPhone и iPod touch , в которой сочетаются красивая качественная графика, интересный сюжет, увлекательный геймплей, дополненный приключенческими элементами, а всё это происходит в ярком и красочном мире. Так что, полагаю, «Totem Tribe Gold» должна прийтись по вкусу поклонникам этого жанра на платформе iOS .









Introduction to the Totem Tribe Gold (Extended Edition) Walkthrough. In this game you will explore interesting lands, build up an army as needed, and battle unusual enemies, all the while looking for hidden items. This game provides many, many hours of great fun. Each level in the walkthrough provides you with detailed instruction and complete maps. Find your level below and have fun!
Walkthrough Information

  • The levels in the walkthrough are listed in a suggested order. You need to do the chapters in order but the interludes can wait if desired. I tried to do them with the least amount of returning as possible. In addition, you will need to return to some island to pick up feathers, shark teeth, and gems.
  • The walkthrough will not tell you to read the guide stones. I expect you to do so, okay? They"ll give you hints, so use them!
  • I will not be telling you to look for gems. However, each map has all the gems circled in red.
  • These maps are kind of big and I didn"t want to reduce them so much that you can"t see them clearly. You might want to right click on the image as select Save Picture As to save it onto your computer. Then you can open it and look at it a little bit more easily.
  • Don"t worry too much if part of your tribe dies while fighting unless the enemy is attacking your to your village. You will regenerate. If you fail, just pull back and build more buildings.
  • DO worry about your defenses if the enemy comes into the village to attack Aruku and Guro. If they die, you will have to start the level over and you don"t want that as you spent a lot of time building already, right?
  • You can restart a level as long as you haven"t finished the primary goal. Exit out of the level and when you select Play, select No for "Do you want to continue your saved game?"
  • There is no limit to building except your patience and the fact that it has to be done one at a time. I usually build everything (except the Sky Hall) and many, many, many Shaman Tents when they become available.
  • The Magnifying Glass is very handy to find gems. If a gem is on the screen, you will receive a large circle area to look within. It takes time to recharge though. Start using it to find the last gems on islands you are returning to for other items.
  • I"m not going to give you details regarding each building. You don"t need it. Just build everything. The walkthrough below will give you any specifics you might need (if there are any).
  • Suggested building order is Huts (total of 2 to 3), Scout Lodge, Barracks, Workshop, Archery Range, Arrow Towers (if needed). This will get you the defenses you need. Then you can build as desired.
  • Remember that some buildings require others to be built before they are available. The build menu will tell you the prerequisites for each building, so if the building is gray and not green, read the description!
  • Finally, be patient! Building can be slow at times. This is a great game to play while watching TV!

TETALA ISLAND - Chapter 1

  1. Build 3 huts.
  2. Build a scout lodge.
  3. To find the Tear of Heaven, select the eye icon that is generated after a scout lodge is erected; this will give you an exploration flag to place on the island. Go northwest until you see a purple crystal.
  4. Click on the crystal to pick it up. (yellow circle)
  5. Return to Tetala Island when you have collected all 7 Gems of Power to open the chest surrounded by the pillars.
    1. Place the Gems of Power on the columns surrounding the chest.
    2. Click on the chest and pick up a Magnifying Glass piece.
  6. Return to Tetala Island after getting the scuba gear and harpoon to get a shark tooth and collect additional gems off shore. The shark is in the northwest.

MUSHROOM ISLAND - Chapter 2

  1. Build Scout Lodge and Barracks.
  2. You do not need a second Barracks on this level; but if you want one, you should build it after you start heading south and let the new fighters catch up to you.
  3. Find 6 Big Stones
  4. Defend your settlement from the mushrooms by selecting the battle flag and heading your troops south to kill some mushrooms.
  5. Keep exploring.
  6. Place the 6 Big Stones on the Water Crossing.
  7. Send your fighters down over the crossing to destroy the Fungus Lair
  8. Meet Chieftain Guro, who will appear and be part of your tribe after the fighters have defeated the mushrooms. You will need to protect Guro and Aruku for the rest of the game. If either die, you will need to start that level over.

DOLPHIN ISLAND -Chapter 3 .

  1. Build 1 Scout Lodge. Send Scouts out to explore (you can also use your Fighters since there are no bad guys on this level)
  2. Build 2 more huts while exploring (only to speed things up later)
  3. Build 4 Towers by each of the 4 dolphin statues.
  4. Collect 8 Shells (black circles) throughout the island to open the chest with the Diadem of Courage.
  5. Solve the Dolphin Puzzle while waiting for the Towers to be built to get an Antique Coin.
  6. Solution to Dolphin Puzzle; as labelled on the map, press C, 2, 3, 1.
  7. Find the Dolphin Totem (yellow star); note this may be switched out with one of the shells.
  8. Return later when you have scuba gear to open the chest on the southern island for more gems.

MONKEY ISLAND - Chapter 4

  1. Protect your village.
  2. Build Barracks first.
  3. Build a Tower to the south.
  4. Build Scout Lodge and then Hunter"s Camp.
  5. Defend Yourself (you can win the first battle without building anything else but be sure to build a second Barracks to help with the two giant mushrooms (black circles).
  6. After defeating the giant mushrooms, pick up the Pendant of Nature Force, which gives you a 7% chance of immediate building.
  7. Explore the Island.
  8. Watch out for Thorn Flowers; they might kill your Scouts if you don"t watch out.
  9. Put your fighters on the Thorn Flowers and then pick up their dropped Chestnuts.
  10. Find the Monkey Tribe Village by heading south with your army across the bridge once you have finished off the mushrooms; use your army because you will need them quickly.
  11. Defeat the Shade and the monsters for Monkey Tribe (see small black circle and monkey head)
  12. Click on the Towers and repair them to help with the fight while you are fighting.
  13. When finished you will get the Monkey Totem as a thanks.
  14. Pick up the Green Monkey head and give it to the chief. He will want to go to Liana Island (later)
  15. Head northwest up the coast with your army and fight off the Thorn Flowers as you encounter them.
  16. Send your Scouts exploring up the center of the island.; note the blue crystal. You will return once you have the Sphere of Clarity.
  17. Finish collecting the 9 Chestnuts to open the chest on the west coast.
  18. Build a Tower on the northeast coast of the island on top of the debris to find a Chestnut on a small island. Open the chest to get an Antique Coin.
  19. Return later with Scuba gear and the Sphere of Clarity to pick up more gems and get a feather.
    1. Click on the Blue Sphere to see the lake area and get some gems
    2. Get the feather from an island in the southwest and more gems on an island in the southeast

LIANA ISLAND (interlude)

  1. No building on this level; no fighting either!
  2. Head north up the beach and explore everywhere you can get to.
  3. Restore the Monkey Statue by collecting statue pieces (green circles).
  4. Collect Fireflies and Bananas as you go.
  5. You will need to feed 6 hungry monkeys through the level. You can either click on the monkeys walking around as you go to see if it is a hungry one and feed it a banana for a token. You can also wait until you get all the bananas because you are probably going to have to click on all the monkeys again finding that one last hungry monkey.
  6. You will find a dark area that requires you to find a light source (see yellow line); you will need 20 fireflies (purple circles)
  7. You will not be able to pass up the coast to get around this area (see double red lines)
  8. You will be able to find 15 fireflies on the main part of the island
  9. To get the other 5 fireflies, go to the southeast of the island and click on the tree (see purple rectangle) to knock it over.
  10. Pick up the monkey statute pieces (circled in green); some are in chests.
  11. Release 20 fireflies on the dark spot and keep exploring to the north.
  12. On the northeast coast there is an obelisk puzzle that requires all the images on one side to be the same and lighted up. Do them in the order listed on the image to prevent having to redo any of them. Receive a statue piece.
  13. Pick up 12 monkey statuettes (circled in blue)
  14. To get to the northern part of the island, go through the lighted tunnel in the northwest (see red arrows)
  15. Climb the palm tree on the northwest coast to discover and island with a statue piece.
  16. In the central northern section, there is another lighted tunnel hidden by a tree (see red arrows) that will take you to an island in the northeast. Plant your eye flag in the door and as soon as you move through it, plant it on the island; otherwise you will pop back and forth.
  17. Find a chest with the Orange Gem of Power in it. To return you can just plant your flag at the exit of the cave.
  18. Get the 6th monkey token; what a pain! Just keep looking and looking and …
  19. Place the 6 tokens on the northern-most chest (yellow circle) to get another statue piece
  20. Once you find 12 monkey statuettes, place them on the columns around the chest to get a statue piece
  21. When you have all 6 statue pieces, rebuild the statue. Start with the torso, arm, head, hands, and tail. You need to place them where they belong and not just in the general area of the statue.
  22. Now you need 24 bananas for an offering. See yellow boxes for where I found the bananas.
  23. All gems are visible without scuba gear.

SEAGULL ISLAND - Chapter 5

  1. Explore the island and build your camp. You decide if you want a third hut. Build a Scout Lodge and Barracks at least.
  2. The hints on the guide stones tell you where you can find the Gems of Power: Orange--Monkeys (Monkey Island), White--Birds (Seagull Island) Red--Stones and rocks (Red Rock Island), Yellow--Desert sands (The Great Desert) Blue--Oasis, Violet--Deserted city (Abandon City), Green--Dirt, goo, and swamp (Witch Island).
  3. Pick up gears as you see them (purple circles).
  4. Look into the hollows of the trees (after the guide stone tells you to) for the gem of power (this turns out to be random and thus it may not be where the yellow circle is).
  5. Fix the Workshop by finding 5 gears; the hermit will give you one of the gears.
  6. Build an Archery (not on image) and do the research available on the Workshop. You do not need to build a workshop; just use the one already there.
  7. Collect acorns and walnuts to open the two chests (blue circles for both) for the Heart of Bull and an Antique Coin
  8. Bring your archers to the crows" nests and return the pebbles to the hermit (the pebbles are random for where they fall; but there are two per tree).
  9. Give the hermit 12 pebbles and get the Seagull Totem.
  10. All gems are available on the island.

RED ROCK ISLAND - Chapter 6

  1. Your first goal is to build a total of 10 Huts, but don"t finish them off until you are prepared for battle.
  2. Check for gems before building so that you don"t block any.
  3. So, wait to build the 10th hut; build all the buildings you have available plus towers (including one on the beach near the guide stone--see image).
  4. Place 2 to 3 towers to the north and south of your village.
  5. Explore with your Scouts until the first attack.
  6. Finish your 10th Hut.
  7. Upgrade your towers to Arrow Towers after the first attack. You will have 2 more attacks.
  8. Explore as you can.
  9. Find 8 Cactus Flowers (purple) for the Idol as quickly as possible and charge the idol.
  10. Use the Meteor Shower on the ice mound (yellow circle).
  11. Send your army up to the northeast to get the bad guys and their lair.
  12. Pick up the Scarab and Hunter"s Lucky Stone.
  13. Solve the slide puzzle in the southwest for the Gem of Power.
  14. Press on the tiles as numbered on the map: 4, 7, 8, 9, 6, 3, 2, 1, 4, 7, 8, 9, 6, 3, 2, 1, 4, 7, 8, 9,6, 3, 2, 1, 4,7, 8, 9, 6, 5.
  15. You will need to return once you have scuba gear and a harpoon to get gems on the islands and get a shark tooth.
    1. The shark is in the east along with an island with gems.
    2. There is another island in the northwest with a gem.

GREAT DESERT (interlude)

THE OASIS (interlude)

  1. Explore the area; do not head up the canyons in the south (red lines)
  2. Pick up the 7 Eye of Horus symbols (purple), 7 Cobra figurines (blue), and 11 Ostrich figurines (green)
  3. Solve the water puzzle; basically you will need to pick up the large jug from your inventory, fill it at the well, pour it into the small jug by the tent, and dump one or the other out at the well until finished.
  4. Water jug puzzle solution steps: Fill large, pour into small, empty small, empty large into small (you will now have 3 water in the small). Fill large, pour into small, dump out small, pour 5 of the 6 water left in the large, and dump out small. Pour 1 water left in large jug into small. Fill large jug and pour into small jug. You now have 4 water left in the large jug.
  5. Give the water to the tent area. You will receive an energy sphere.
  6. Solve rotating square picture to match the image.
  7. Make your way across the bridge and to the right where the large crocodile thing is
  8. You should now have 9 cobra figurines. If you don"t, find them.
  9. Use the Cobras to charge the idol (blue circle) to get the Thunderstorm.
  10. After getting the storm ability, sneak up the western canyon and get the 7th Eye of Horus to get Clairvoyance, which will clear away the black. Zap any bad guys that show up below the cloud.
  11. Use Clairvoyance to clear away the black and then use the Thunderstorm to kill off the bad guys and their lairs.
  12. The key to the eastern chest is in the western canyon and vice versa. Open them to get the two pieces of copper key.
  13. Use Clairvoyance to remove the black in the north and pick up another energy sphere.
  14. Place the energy spheres on top of the crocodile-thingy in the north (black box) and then inside the mouth. Then place the key parts in the mouth to forge a whole key (don"t forget this method for later in the game!)
  15. Use the key on the remaining chest (near the puzzle) to get a scarab.
  16. Use the 11 Ostrich figurines to open the chest in the south after using the Clairvoyance spell to get the Gem of Power.
  17. You will need to return for the amulet puzzle.
    1. Obtain the amulet piece.
    2. Once you have 3 pieces you can repair it in the same fashion that you did for the copper key in the crocodile mouth.

Abandoned City - You might want to wait to do this level until you have a stronger army; you don"t need to do it until you need the last scarab and/or Gem of Power. Click here to get to its walkthrough.

WITCH ISLAND - Chapter 7

  1. Start exploring; everyone is sick on the island and you can"t start building your army yet.
  2. The Witch you encounter wants 10 Roots to learn the Secrets of Healing. These roots are randomly placed and thus the circles on the image are not accurate. My second time through I couldn"t find the last root for the life on me. I quit the level and came back and it was then at a place I had looked already; so give that a shot if it happens to you before restarting the level.
  3. A Gem of Power is buried in the green mud according to a guide stone. Just click on the green mud holes; this is a random location also.
  4. Give the roots to the witch and the build a Witch Doctor Shack (6 per shack).
  5. Once your village is healed, start building up your army by building Barracks, Workshop, Archery Range, Scout Lodge, and Hunter"s Camp.
  6. Send your army to attack the Shade.
  7. Return to the island once you have fire power in your towers to remove the block of ice to get an Antique Coin and Sphere of Clarity.
  8. You will also need to return here for a feather after visiting Firefly Island.
  9. Return to Witch Island once you get Fire Towers. You will need to build a Smithy, Wiseman"s House, and then a Laboratory. Research Fire Towers.
  10. Open the wooden chests in the new area for gems and an Antique Coin.
  11. Solve the Singing Stones. This is a press the stones in the proper order and if you don"t you have to start over puzzle. The proper order to press the stones is on the map.
  12. Pick up the Sphere of Clarity.

Hold off on Blueberry Island until you need feathers and need shark teeth

SKULL ISLAND - Chapter 8

  1. Quickly build Barracks, Workshop, Archery Range, and then build 5 Arrow Towers in a line to protect your village. Build the center one first.
  2. Keep an eye on Aruku and Guro; you don"t want them to die.
  3. After your defenses are built, go ahead and build one of everything you have (why not?).
  4. Research at the Workshop and Smithy.
  5. Send your army to the enemy in the south.
  6. Build a second barracks and archery range.
  7. After destroying the enemy tower in the south, pick up the Tower Designs and give them to the Wiseman
  8. Go ahead and do the research available at the Wiseman’s House.
  9. The key just to the southwest of the village in the image and the bones around it are random, along with the bones around the enemy camps. The second time I played, the key was down by the south camp.
  10. Pick up bones and give 20 to the Idol of Peace and charge it up. Keep using the Requiem spell as it charges.
  11. Build a tower to the north as the guide stone suggests. Build it as close to the shore as possible and you will see an idol on an island.
  12. After destroying the third enemy camp, you will get an onslaught from the mountains. Return to the village to help out.
  13. Then go to the mountains to discover a shade. Just wait at the entrance to the little valley and they will come to you.
  14. While waiting and fighting, build a couple arrow towers (just in case).
  15. The Requiem will not work on the shades. Use Purification if you have given the Idol of Purity its bones.
  16. While your army is doing all this fighting, send your scouts to explore the island, picking up stuff as they go.
  17. After defeating the Shade, send your army up north and around the coast to the southeast.
  18. Defeat the Bone Chest to get a scarab.
  19. Build a Tower on the southern shore where you see the debris (see image).
  20. Use 7 Rusty Keys on the chest to get an Antique Coin.
  21. The keys may not be in the exact places as noted on the image but they will be easy to find if they are not in the same spot as the image.
  22. Use the last 25 bones on the chest to get Traveller’s Boots (note that the bones around the enemy camps are random, but the harder to find ones away from the camp are not random)
  23. There is one gem on the east coast that may require scuba gear to get to.
  24. Return to Skull Island later.
    1. Collect a feather

FROZEN VALE ISLAND - Chapter 9

  1. Build Scout Lodge and start exploring while building Barracks, Workshop, and Archery Range.
  2. You won"t need to build the Smithy or Wiseman’s House before you can get the Fire Towers because you can research Fire Towers in the Laboratory near the tribal camp. You will probably want them eventually though.
  3. Also, build Towers (and don’t upgrade them) in front of the ice blocks.
  4. Find the Polar Bear Tribe and get the request for 8 pieces of coal (yet again, it turns out to be random places after I circled them for you!)
  5. A guide stone tells you that the black birds stole the black rock, so when you come across the birds flying around a nest, send your army.
  6. Note the rubble on the shore near that guide stone in the southwest; perhaps a tower is in order? Find a piece of the fishing rod (yellow circle).
  7. Pick up shells as you go (purple circles--note that yet again a few of the shells are randomly placed, darn)
  8. Another guide stone tells you that you should look for coal where a fire has burned, so click on the fire rings.
  9. After giving the coal to the chieftain, you will be able to research Fire in the Laboratory and then upgrade your towers to Fire Towers. Do so to break through the ice.
  10. There are lots of blocks of ice to melt. You can place some Towers to do double-duty but if you don"t want to wait, build more towers.
  11. By melting the ice you will also free the Penguins. When you free all the penguins you will get the Healer’s Globe.
  12. You will need 25 Brown Shells to charge the Idol of Divination to get Clairvoyance.
  13. There are some shells on a little island in the east in the lagoon near the idol. You can clear the black away by getting as close to it as possible.
  14. Use Clairvoyance to the east where there is an island with the Totem. Keep using it to find the hidden sandbars.
  15. Keep collecting White Shells and Fishing Rod pieces.
  16. Once you have the White Shells open the Chest in the northeast to get an Antique Coin.
  17. Once you have the Fishing Rod pieces, look for circles in the water as a good spot to fish. Just click the Fishing Rod on the water and you will get a Fish.
  18. Give the fish to the penguin man and he will give you a map to Lonely Iceberg.
  19. If you can find all the Gems you won"t need to come back to this island.

RIMY ISLES (interlude)

  1. You can"t build here and will use your army to explore.
  2. Head north and pick up pine cones and fir cones (purple)
  3. When you get to Walrus Village you will be given some planks to fix a bridge and the missions to find the tools to repair some buildings and to rescue the prisoners.
  4. Return to your starting point and repair the bridge there.
  5. When you kill the little yetis, they will drop keys and thawing potions.
  6. You can use the potions on those pretty little silver trees and then pick the berries.
  7. Pick up the ax to fix the Workshop (blue circles). Do the research available there.
  8. There are some more bridge pieces on the southwest corner of the island.
  9. Work your way north and keep killing yetis and destroying lairs.
  10. Pick up the hammer and repair the Smithy and do the research.
  11. Don"t worry about your army dying; they will get replaced in the village.
  12. Use 8 fir cones to open the chest in the south to get more bridge pieces.
  13. Give the Idol of Flame 5 berries (from using the thawing potion on the silver trees) and get Meteor Shower.
  14. Use the meteors on the ice glacier blocking the way in the south.
  15. Pick up the last pine cone and open the chest where you just were to get an Antique Coin.
  16. Pick up the last bridge pieces at the southeast tip of the island.
  17. Work your way north and use the keys on the locks of the prison.
  18. Return to Island of Yeti to get the Marketplace and move on.
  19. Return to Rimy Isles when you have scuba gear to get more gems.

CRADLE OF THE NORTH - Chapter 11

  1. Build one of everything.
  2. You won"t be attacked until you place the totems so start exploring.
  3. Plan ahead while building because you really need a second Archery Range.
  4. Pick up the silver Ice Crystals (blue circles).
  5. The Shaman wants you to kill the sharks; you can do so with an Arrow Towers by building one just south of the shaman"s hut so that you can see onto the island. You can also kill the sharks with Archers.
  6. Do research for everything but start with the Wiseman"s House and research building.
  7. Build a Fire Tower to melt the ice and go north.
  8. Make sure you leave room for a second tower, which you will need for later.
  9. Build a bunch of Shaman Tents, unless you can fit in another Archery Range.
  10. Also build a few more Archery Towers on the path down from the pass to the village (around the altar there)
  11. Give 25 crystals to the Idol of Protection and another 25 crystals to the Idol of Storm before you start messing with the totems.
  12. You will need to build a tower in the north to the west of the black area right on the edge so that you can see the altar up there.
  13. Before placing the Totems, repair all of your buildings, move your army close to the first Fire Tower, and build an Arrow Tower next to the Fire Tower in the pass.
  14. Don"t forget to take your Scouts to find the Altar in the east. There is a little sandbar down to it from where the penguins are hanging out.
  15. Keep going south to another little island where you will find the Pendant of Power.
  16. Read the guide stones to try to figure out where the totems should be placed.
  17. Monkey is smart, try hard to find it. It will go in the hidden spot in the north
  18. Dolphin lives in water. The dolphin will go in the water in the west
  19. Bigger water creatures require more water. The whale will go in the water in the east.
  20. Ice will not scare polar bear. The polar bear will go on the one that is surrounded by ice crystals.
  21. Lizard lives among rocks. The lizard will go on the altar surrounded by small rocks on the ground.
  22. The seagull will go on the altar with seagulls flying around it.
  23. You can also look at the map to see which totem goes where.
  24. You don"t want to make a mistake because it will cause an earthquake and a lot of damage to all of your buildings, which you will need to repair.
  25. When you activate the Seal you are going to have a huge fight on your hands.
  26. Make sure your army is on the path down from the pass and not caught up in the ice field around the Polar Bear Altar.
  27. Be sure to keep repairing your towers as they become damaged as the Shades will stay on them rather than come down to the village.
  28. Keep recharging your Idols, while remembering that you can only do one thing at a time and I personally think repairing the towers is more useful.
  29. Return to Cradle of the North when you have scuba gear for more gems and once you need a feather.
    1. Collect a feather

MIST ISLAND - Chapter 12

  1. You will need to find Spheres of Light to power up the lights so you can get through the mist. These are hard to find.
  2. First sphere is southeast of where you start. If you walk along the southern edge, you will kind of see it. If you plant your flag there, you will work your way to it to clear away the black. See yellow circles on the map. They are numbered along with the lights so that you can get a feel for where they go.
  3. Pick up Celestial Crystals (black circles) and Shells (blue circles) as you go.
  4. You won"t be able to work your way north from your starting point right away.
  5. Keep moving east and then go north to pick up the 2nd Light Sphere and head south to find the 2nd light.
  6. Head west to find the 3rd light sphere and light.
  7. Click on the large shell to find out that you need 14 small shells for a reward.
  8. You will need to work your way onto a little path to the north to get the 4th Light Sphere. It is a bit to the east of the 3rd Obelisk. You can see a little rock outcrop and some lightning (blue arrow on the map). Plant your flag on the rock (blue triangle) and you can see a path to the right and another rock (sort of) and you might even be able to see the light sphere. Plant your flag on the next rock to move to the right.
  9. As you work your way north from the 4th light, there will be another secret path that will show you a rune of lightning. It is just south of the next rock on the main path, just next to a Crystal. See blue arrow on the map. You will not walk out to it but just expose the rune.
  10. At the far northwest, click on the blue globe to use the Sphere of Clarity to show you a chest in the southwest. This is where you will use the Celestial Crystals. This chest contains another Scarab.
  11. Give the big shell 14 small shells and you will get a pearl to give to the person in the tower. You can now find the Amulet of Wisdom. At the far north, you will find a gate that needs the lightning rune. Place the rune you should have found earlier (purple circle) to keep going north.
  12. You will get a mission to pick up 4 Thunderbolts from where the lightning strikes. It is doing so right there, so wait to pick one up. If you can"t find the other three, they are circled in green on the map. You will get new buildings, Sky Hall and Thunder Tower.

LONELY ICEBERG (interlude)

SCORCHED ISLAND - Chapter 13

  1. Not only do you have a lot of fighting to do away from your village but you actually have two "lairs" on either end of your village that require defensive building. The good news is that we know when it will happen and you have plenty of time. They won"t attack until you defeat the Wolf Tribe the first time.
  2. Start building one of everything. Make sure you leave room for 3 towers around each lair.
  3. Send your army exploring, but don"t explore up the eastern-most path at all or the middle path past the firewall until you are ready to fight! (see double red lines)
  4. You will discover a chest in the southeast that requires you to build a Fire, Frost, and Thunder Tower. Do that before you build more than the first 3 towers so they will build faster.
  5. I built my Frost Tower up at the flame wall on the middle path.
  6. Build a Fire and Thunder Tower to defend from the lairs.
  7. Pick up the Crown of the Defender when you"ve built all three and now you can build towers faster.
  8. After building the Wiseman"s House, research Building Tools
  9. When you explore up the west coast, you will find that you need 11 Wolverine Claws to open a chest and one Ice Crystal to fire up the Idol.
  10. Once you have your army ready, head into the area of Eversnow Peak (see yellow arrow on the map). If you get there accidentally, no worries, just wait until your army is ready to send it to defeat the Red Dragons on the west coast.
  11. Send your army to defeat the Red Flying Dragons.
  12. Receive an Ice Crystal to give to the idol to get the Snow Tempest.
  13. Build a total of 3 Towers for each lair. I made all of them Fire Towers except the one Thunder Tower already.
  14. When you have your defenses built up, start the army up the eastern path.
  15. You can use the Snow Tempest a few times before your army starts to battle. You should be able to see the edge of the first Fire Tower.
  16. Now head up the eastern path; hopefully you will have destroyed all of the enemy Towers.
  17. Once you defeat the enemy, you will have to hurry back to the village to help defend it.
  18. It appears to me that the western lair takes longer to defeat so use the Snow Tempest on that one.
  19. Head back up the east coast to battle some more.
  20. Pick up the Rune of Fire (yellow circles).
  21. Build a Frost Tower at the firewall on the eastern coast.
  22. Send your scouts through and collect a claw and gems from the chest.
  23. The Shaman will attack your village with a meteor shower.
  24. Wait to place the Rune of Fire until you have repaired all of your buildings.
  25. Battle for a third time and use the Snow Tempest.
  26. Build another Frost Tower to get through the double fire wall on the northwest section of the valley.
  27. Go up to the chest to get the last claw and some more gems.
  28. Give the Wolverine Claws to the chest on the west coast to get the map to Firefly Island.
  29. Don"t forget to pick up the Shaman Mask left after you finally defeat the Wolf Tribe.
  30. Return to Scorched Island later with scuba gear to get a feather and gems.
    1. Swim to find gems to the west

VOLCANO ISLAND - Chapter 14

  1. You will be attacked some from the south, so build Barracks, Workshop, and Archery Range.
  2. Build 4-5 Arrow Towers in a line to the south near a row of bushes.
  3. Once you have protected yourself, build one of everything except the Sky Hall. Fit in a second Archery Range and make as many Shaman Tents as you can fit in.
  4. When you have fit everything behind the towers, take your army and defeat the skeletons and the two pyramids.
  5. Work your way south with your army.
  6. Fill in the area between where the pyramids were with Shaman Huts.
  7. Build an arrow tower northwest of the village.
  8. The Battle Master at the Training Grounds wants proof of victory and thus wants 3 Rusty Swords; the first one is at the pyramids you just destroyed. (orange circles)
  9. When you get to the first Fire Wall, build a Frost Tower after you defeat the flying eyeballs just to the south.
  10. Find the Shaman who wants Scroll Fragments to teach you a new skill.
  11. There is a second fire wall you can"t destroy because there is no room to build a tower.
  12. Further south is an Idol that wants 8 obsidian pieces; you should have found some of these already. Obsidian pieces are circled in blue.
  13. Work your way down the the southwest tip of the island and then east for more battles.
  14. Pick up the Scroll Fragment. (white circles)
  15. You will come across another fire wall; build a Frost Tower and then explore to find a chest to get 3 obsidian pieces.
  16. A Hermit wants 6 Lava Stones; these are in the lava pools and you can find them by clicking on the steam vent (see yellow circles)
  17. Find another Scroll Fragment on the southeast corner of the island.
  18. Now be careful; you don"t want to go very far north at all--just to the next two pyramids to destroy them.
  19. Do not go near the red sparkles. Look at the map; don"t cross the double red line.
  20. By this time you should have found 8 obsidian to fire up the Idol of Purity
  21. You will also find another Idol wanting 8 obsidian pieces.
  22. Work your way back the way you came.
  23. While doing all this start filling the northern coast with towers. Leave one unupgraded by the fire wall until your army has arrived and then make it a Frost Tower.
  24. After defeating the skeletons in the valley, work your way around the northeast end of the island and find another Idol that wants 8 obsidian pieces.
  25. Work your way down south to the next pyramid.
  26. Keep building those arrow towers.
  27. When you get the 3rd sword, give them to the Battle Master and train.
  28. Work your way east to the coast and pick up the last piece of the Scroll; give it to the Shaman.
  29. You will now have the ability to get through that last Fire Wall with your Shamans, so return to the village and then down to that wall near the Shaman"s Hall.
  30. You should also have the Lava Stones collected ;give them to the Hermit and he will fix the Sphere of Clarity.
  31. Use it and you can see the center of the island where there is a bunch of stuff to pick up.
  32. Move past the now dead Fire Wall and destroy the last 2 pyramids.
  33. Pick up the Blessed Ring, Scarab, and Obsidian pieces.
  34. Return back through village, up to the northeast end of the island, and then work south. Why are you doing this? Because the enemy comes up the coast and you don"t want to have to chase them.
  35. When you get down to the cave from the norteast, you will need to kill off the skeletons.
  36. You will then get a giant Shade and a bunch of little shades (and I mean a bunch!). Your army will probably be decimated.
  37. Because you can only charge one idol at a time I just kept charging the Idol of Flame for the meteor shower and then switched to the Battle Fury when you bring the army down to battle the shades again. One batch will come up to the northeast corner. Once you defeat them, charge up all the idols again before you head down into the shade"s valley to battles.

BEETLE ISLAND - Chapter 15

  1. Build up the village with all that you have (except Sky Hall).
  2. Try to leave room for a second Archery Range. Fill in with lots of Shaman Tents.
  3. Don"t go through the pass to the north and you won"t get attacked.
  4. Take your scout off to the east while you are building up.
  5. Pick up Energy Sphere below the Flame Puzzle.
  6. Flame Puzzle - The start of this is random. Clicking on one flame will change the two flames that are directly opposite (with two unchanged flames in between on both sides). When all flames are lit you will get the Rune of Earth.
    1. 6 flames lit - Click on a light next to the unlit one, then click on one of the two lit flames next to each other, to get 2 lit with 1 unlit in between
    2. 2 lit with 1 unlit in between - Click on the unlit flame in between the 2 lit flames and then on one of the two newly lit flames, to get 2 lit with 2 unlit in between
    3. 2 lit with 2 unlit in between - Click on either flame to get to 1 lit
    4. 1 lit - Click on the two unlit flames on either side of the lit one to light them all.
  7. You can use the Shamans in your army to break through the flame wall on the eastern island while waiting on the buildings to complete.
  8. You will want one Arrow Tower and one Mud Tower at the entrance to the pass and another set on the other side. Then you will want both at each of the 4 beetle holes.
  9. When you beat the Beetles, you will get the Totem.
  10. Use your Shamans to break through the fire wall and pick up Energy Sphere.
  11. Head up the northeast path. You will be asked for some fruit and given a seed to plant and also find another Energy Sphere
  12. Use the Rune of Earth (see flame puzzle) to get through northwest gate.
  13. Pick up another Energy Sphere.
  14. Go west across the sandbar to little island.
  15. Plant the seed just south of the fountain.
  16. Pick up the bowl to the south and fill it up in the fountain and pour it on the seedling. Find the other two fountains and repeat.
  17. Pick three fruit and give it to the witch.
  18. You will now be able to build an Herb Garden.
  19. Place the 4 spheres on the device at the north end of the eastern island.
  20. You will receive a scarab.
  21. Return later to get a feather and with scuba gear to get more gems.
    1. Collect a feather

You should have all scarabs except one from Abandoned City (unless you have done it already)

ABANDONED CITY (interlude0

  1. You will be attacked quickly, so build a Barracks first, then 2 Towers (to the northwest and northeast), and then a Workshop and Archery Range.
  2. Upgrade the 2 Towers to Arrow Towers.
  3. Build everything.
  4. If you have waited to play this level, you will have more to build and more strength. If you are not waiting, be sure to build an extra Archery Range. The map is my first time through the level as soon as it became available. The second time, I used 8 Shaman Tents and the Hall of Mysteries in addition to Barracks and an Archery Range.
  5. You"ll be able to see where the enemies come from so build a couple more Arrow Towers. I built one between the first two Towers and the second time I needed one further up the east coast to protect my buildings.
  6. Once you have your army built, explore with the army.
  7. Pick up the items your enemies drop when they die as you go. You will be picking up 10 Hearts of Stones, 10 Demon Wings, 9 Lava Stones, and 23 Water Drops.
  8. A Nomad in a tent in the north will take the stones and wings for a Glyph of Air and Glyph of Earth.
  9. The Lighthouse on the northeast coast needs 9 Lava Stones; you will receive a Glyph of Fire.
  10. There is a fountain in the center that needs the water drops. However, you need one more to make 24. There is a drop on the island in the southwest. You should be able to see the island, but if you can"t see the water drop then build a tower.
  11. Deliver 24 water to the fountain and you will receive a Glyph of Water.
  12. On your exploration you will discover a locked chest surround by 4 pillars; place the glyphs to match the colors.
  13. You will receive the Scarab.
  14. There are also 2 wood chests that contain name plates (see green circles). Those go on the big screens with triangle buttons on it.
  15. This screen puzzle is difficult to solve. There are two and I would suggest doing the southern one first.
    1. Basically you have 4 semi-transparent images that need to match up to make a solid picture.
    2. Each image has its own horizontal and vertical arrow.
    3. The first goal is to get the 4 images lined up and then you need to get the final image framed properly.
    4. The map has the final image shown plus a few spots that are easier to use to line up.
    5. Unfortunately you can"t really tell which button to use so if you move the wrong one, you"ll need to move them all.
    6. On the first one, I found the horizontal red line the easiest to line up using the down arrows. You can actually see the line move down as you press the button.
    7. Once those are all lined up, use the right arrows to line up a head. Again, you can actually see the head that is not lined up moving as you press the button.
    8. If you go out of focus, then press the other buttons once to match up and try to remember which ones were the ones that were already lined up.
    9. Once you have a solid image, you need to press each down button once and then again until the image is correct on the bottom and then repeat for the right.
    10. The second picture is a bit harder to do and I used the blue crook and the arms above. Good luck, and be patient!
    11. See the map; the final image is in the screen and the image in progress is above to see what I"m talking about.
  16. The devices will give you a Crook and a Flail. The statue behind the last locked chest needs those. Receive the last Gem of Power.
  17. You will need to return later with scuba gear for gems and the rosaries for an amulet piece
    1. Obtain the amulet piece in the same fashion as the Great Desert.
    2. Swim to an island in the southeast for gems.

THE PYRAMID (interlude)

  1. In addition to wandering everywhere, you need to click on any unlit lights, wall blocks that are out of place, and turn down the horns of bull statues. All of these are circled on the map, if you can"t find them.
  2. If you find that you have come to a literal dead end, look around for these things to push or pull and/or check the map.
  3. In addition, there are two floor puzzles. The first one requires that you plant your flag on one and when it is pressed down, pick up one of the characters and dropping it on the floor piece.
  4. In the last room, there are several floor pieces to step on in a pretty easy sequence. I started off towards the right. You may have to step from one floor piece to another diagonally from corner to corner. Fortunately it was easy enough that I accidentally did it without taking good notes, so it shouldn"t be a problem.
  5. When the chest opens, you will receive the final piece of the Magnifying Glass.
  6. You will return after you get an Ankh to place on the wall from Firefly Island (if you"ve been there already, you just need to return and possibly click on the tent in the southwest)

FIREFLY ISLAND (interlude)

  1. Start exploring. Pick up leaves as you go.
  2. Check out the small owl totem lights.
  3. The owl glade has 5 owl statues with colored lights that change when you click on the owl. You need to find all the hints.
    1. Northern owl is neither red nor yellow.
    2. Western owl is not red and not blue.
    3. Yellow owl is not western nor eastern.
    4. Green is not western, blue is not central.
    5. Middle is not yellow or red.
    6. So western owl is not red, blue, yellow, or green; it"s purple
    7. The central is not blue, red, or yellow; so it"s green
    8. The north owl is not red or yellow; so it"s blue
    9. The eastern owl is not yellow; so it"s red
    10. South is yellow
  4. As you search the islands for 3 types of leaves (blue leaves), you will find 3 new owl statues. Each one wants 12 of a certain leaf to clear the way.
  5. The northwest hut occupant wants 6 shark teeth.
  6. The southwest occupant wants an amulet and will give you the Ankh needed in the pyramid (but only if you"ve been to the pyramid first).
  7. The southeast occupants wants 8 feathers.
  8. You will return to Firefly Island when you have collected the shark teeth, feathers, and amulet.
    1. You need rosaries from the Pyramid to get the amulet a
    2. To get the Shark Teeth, you need to have the Scuba Gear (Shark Archipelago) and a Harpoon (Lonely Iceberg). The Shark Teeth are on Tetala Island, Shark Archipelago, Lonely Iceberg, Red Rock Island, Ruins of Dream Shore, and Blueberry Island
    3. Some of the feathers need scuba gear to get to. The Feathers are on Beetle Island, Monkey Island, Witch Island, Blueberry Island, Skull Island, Island of Yeti, Scorched Island, and Cradle of the North. All the feathers are under the nests.
  9. Return to Firefly Island when you have collected everything.
    1. Once you have the Amulet, 6 shark teeth, and 8 feathers, return to Firefly Island.
    2. Give the shark teeth to the shack in the northwest and receive a necklace.
    3. Give the feathers to the shack in the southwest and receive a headdress. Place all three item on the three person statue in the center south.
    4. You will now be allowed access to the Wolverine Village.
    5. You will receive the Wolverine Symbol, which will give you an additional person per building.

SHARK ARCHIPELAGO - Chapter 16

  1. You have just a scout and no building. Start exploring and you"ll discover you are on a very small island, called Purple Island.
  2. Pick up turtle shells (blue circles) and skulls (purple circles) as you go.
  3. There is a tile turning puzzle at the south end of the island. See map for final image needed. Pick up a purple crystal.
  4. You will find a valve handle above the fountain in the south.
  5. Place the purple crystal in the gold device inside the circle of stones.
  6. When you are finished exploring, walk into the circle of stone and click on the device to travel to another island, Dirty Island.
  7. You need to get rid of the pulsating dirt blobs, by clicking on them twice.
  8. You will automatically get a yellow crystal when you get the last one.
  9. At the bottom of the island, there is a pattern of flowers that you will probably need.
  10. At the top of island, there is a puzzle. You need to get the balls down to the column directly below the starting.
    1. When you press the button, the heaviest ball moves; so you need to get the lightest ball to the ending point first, then the middle (white) one, and then the heavy (red) one.
    2. Press the buttons in this order: Left, right, bottom, left, right, bottom.
  11. Pick up the Energy Sphere.
  12. Place the yellow crystal in the bottom gold device, step into the circle, and press the center device.
  13. You will now travel to Yellow Island; keep picking up turtle shells and skulls.
  14. Find the second valve on Yellow Island (black circle).
  15. Find the red and white lights and match it to the flowers.
  16. Pick up the blue crystal.
  17. Return to the main island and use the blue crystal by placing it in the gold device, walk into the circle, and click on the center device.
  18. On the blue island, place the two valves and the Energy Sphere to empty the lagoon.
  19. Pick up the Aqualung (scuba gear) from the chest and now you can swim; but watch out for sharks.
  20. Go back to the main island and start swimming north and counter-clockwise. If you look at the main map you can see that there are sharks swimming around the center.
  21. Note that if you do die from a shark, then you will come back to life on the Yellow Island.
  22. In the northwest corner you will find a chest that needs 9 skulls. It holds the map to Ghost Island.
  23. In the southwest corner, you will find an Energy Sphere.
  24. When you get to the guide stone that says Do Not Feed the Sharks, take the shortest route up to the closest island (yellow)
  25. See the tower? Go to the yellow flower and swim over to that island. Hopefully you can clear the black before you get killed and find out that you need to give the Tower"s occupants 24 green shells. They will kill off the the sharks down in the southeast.
  26. While they"re doing that, you should try (and keep trying) to swim over to the center island.
  27. The sharks move around it in two groups, so just do your best to time it so that you get over there between groups; if you die, just plant your flag back at the scout lodge on yellow island until you come back. I didn"t try this; but picking up your swimmer might help.
  28. Once you get over to the central island, pick up the stuff and see that you need 32 blue shells to open the chest. It holds the totem.
  29. Just plant your flag on the scout lodge and come back to life over there.
  30. Swim over to the southeast island once the sharks over there are gone.
  31. Put the energy sphere at the base of the lighthouse.
  32. Turn the light so that it lines up with the one to the west and turn that one to line up with one in the north, then east, south, west, and then south.
  33. Open the chest with the Rune of Water.
  34. Return to the main island and place the rune on the gate.
  35. Open the chest and pick up the Shaman"s Mask.
  36. You will need to return later after you get a harpoon from Lonely Iceberg.

GHOST ISLAND (interlude)

  1. You can play after you get the Temple from the Island of Worship (as the map shows) or before with lots of Shaman Tents. I did it both ways and they are about equal.
  2. Build up your army.
  3. Send your scouts to explore the waters. You will find 3 Foxy Stones in chests.
  4. Head south to battle the ghosts there as you have a bottleneck going around the end of the range and a place to gang up on the bad guys if your army dies.
  5. There are 3 bone chests (yellow circles), each of which have a big skeleton to beat.
  6. When beaten each skeleton will drop a third of the crown.
  7. Once you beat the 3 skeletons in the south, send your army to the other area.
  8. Give the ghost king his crown and you will have less enemies attack.
  9. Beat the 3 skeletons, get the crown, and give it to the other side.
  10. Both kings will drop a foxy stone.
  11. Place the 5 stones on the fox statues to dispel the dark.
  12. The chest just north of the village will open with the Vial of Longevity
  13. There is another locked chest on the southern coast; give it a Seal of the Magi and you will collect the black oil.

ISLAND OF WORSHIP - Chapter 17

  1. Do not click on the Temple directly to the north as that will start a battle.
  2. Build up your army with lots of shamans.
  3. Explore with your scouts and pick up the fruit
  4. Don"t forget that you can swim now.
  5. Solve the 4 column puzzle. It"s just like a Sudoku puzzle. Only one of each icon on each obelisk and only one of each in each row. You will receive the Scroll of Thundermagic
  6. Click on the pyramid when you are ready to battle.
  7. You will be attacked 3 times and of course each time worse. The first time will be fairly weak enemies.
  8. After feeding the 3rd idol, you will have flying eyes attack you. Be sure you are ready for that.
  9. Also take a break and repair and charge your idols before feeding the 5th idol.
  10. Idol of Divination is in the southeast (you don"t need this one for the battle), so don"t waste time charging it up yet.
  11. Idol of Storm is in the northeast
  12. Idol of Purity is in the south west
  13. Idol of Frost is in the northwest
  14. In the north you have to choose between Idol of War on the left and Idol of Protection on the right.
  15. When you defeat the False Aruku, you will get the totem.
  16. Now charge the Idol of Divination and use Clairvoyance in the south.
  17. Click on the button in the east valley (white circle).
  18. Send your scouts down to the chest and get the Masking Cloak (now they don"t have to worry about being spotted by the enemy)
  19. Have them swim around to the other side and press the same button again. You will receive the last Shaman"s Mask and can now build a Temple.
  20. If you haven"t noticed already, the 3 pyramids in the north tell you that there is nothing in there. Do you believe them? Keep clicking on the right one and you will get several gems. Only one of them will give you gems and both times I played it was the right one.

Return to Skull Island

  1. Collect a feather
  2. Swim to the last gem in the east if you couldn"t get it from the land.
Return to Island of Yeti
  1. Return to collect a feather
  2. Swim to some gems in the southeast.
Return to Rimy Island
  1. Swim to the last gems in the east; see the bridge? You can"t use it but that"s the island you need to get to.
Return to Cradle of the North
  1. Collect a feather
  2. Swim to find gems, in the chest in the east and an island to the west.
Return to Scorched Island
  1. Collect a feather by swimming to the east
  2. Swim to find gems to the west
Return to Beetle Island
  1. Collect a feather
  2. Swim to the southeast for a gem and the Necklace of Health
Return to Shark Archipelago
  1. Fight the Great White to the north of the central island. You"ll need to kill the other sharks first.
THE PYRAMID--Part II
  1. Return after you have the Ankh from Firefly Island anytime.
  2. Return to the last puzzle room and place the Ankh in the wall painting"s empty hand.
  3. You will only have to return to this room once and only to go into an adjoining room. Do not waste your time looking around the halls you have already been to unless you are looking for gems.
  4. Pick up white and black balls as you go
  5. Turn on unlit lights, press on bricks
  6. Note the paintings that have empty hands.
  7. Open chests as you go to pick up Ankhs and Pattern Tablets
  8. You will come across another floor puzzle where the first panel is in pink and the second one is further right on the gray floor.
    1. You will have to close the map to be able to see both sections.
    2. Just pick up one of the people and drop it on the pink floor section.
  9. Once you have 6 Ankhs, you can enter the last room by placing the Ankhs in the paintings with the empty hands (see orange circles).
  10. You should also have collected 17 white beads, 17 black beads, and 3 pattern tablets. The last two beads will be in the final room..
  11. You will find 3 locked chests which tell you to use the Sacred Summator.
  12. Read the 3 obelisks. These are showing you a math problem.
    1. The first bead plus the second bead equals the third bead.
    2. White beads are worth 0 and black beads are worth 1.
    3. If you are a math person, you will be able to figure out that this is binary math.
    4. If you are not, you might want to google it or just trust me and read on.
    5. So you have: 0 + 0 = 0; 0 + 1 = 1; 1+ 0 =1; 1 + 1 = 10
    6. Basically the right most number counts your 1"s, the next one counts 2"s, then 4"s, then 8"s, 16"s, etc.
    7. The good thing is that all you have to do is add them together and not figure out what the number really is.
    8. If you are not good with carrying your 10"s when you add, you might just want to look at the solution.
    9. All you need to do is start from the right.
    10. If there are 2 whites, put a white in the solution.
    11. If there are 1 white and 1 black, put a black in the solution.
    12. If there are 2 blacks, you put a white in that solution and carry a black to the next column over.
  13. Click on the white beads and place them in the hole and then the black beads. 6 of each will go in.
  14. Then click on the pattern tablet and place it into the oblong hole.
  15. The machine will show you a 6 place addition problem. You just need to change the bottom row from white to black when necessary.
    1. Solutions: 101101; 110101; 110001
  16. Pick up the 3 Rosaries and you are finished.

You should have 3 rosaries, white oil, and black oil. If you don"t have the white oil, go back to Blueberry Island; if you need the black, go back to Ghost Island.

Before you enter the comet, you will want to finish everything else off.
You will need to find ALL 101 gems to build the Rainbow Road and access the Guardian Moon.
If you are super keen on your score, at the end there is a score for percentage of the world explored. I"m not sure which counts more, a shorter length of time or a more complete exploration. I got lazy and went for a shorter length of time.

GUARDIAN MOON

  1. You need to have collected all the gems to get access to this area. There are no gems to collect on this level.
  2. Go south to pick up an Energy Sphere and place it in a holder to the east of your starting point to light your way through the clouds. (purple circles)
  3. Pick up the lightning traps as you go; when you get to the device with 4 gold balls on it next to the face statue, place a lightning trap where the lightning is hitting the ground. You will notice that one of the gold balls lights up.
  4. You need to find another 3 lightning traps and 3 more lightning strikes.
  5. Just northwest of this you will find a puzzle with a 4 by 4 arrangement of balls.
    1. You need to light all 16 up.
    2. When you click on one ball, all the other balls in the same column and row will change also.
    3. You will need to click on an unlit ball and then on every other ball in the same row and column.
    4. Solving the puzzle will give you the Relic of Prosperity.
  6. You will find a Discharged Sphere just north of this puzzle.
  7. The next puzzle requires you to move "mini-me" from one end of the board to another without taking more than 3 steps before you encounter a red circle.
  8. Pick up an Energy Sphere when you finish.,
  9. Place the Discharged Sphere on the 4 ball contraption to charge it up.
  10. Make your way back up north to place the ball just east of the second to the top pool (the one with the train)
  11. You will find another discharged sphere in the center north just to the east of a sphere holder.
  12. Charge it up and place it in a holder.
  13. When you make your way to the water, place the Tear of Heaven into the water to receive a purified tear.

INSIDE THE COMET - Chapter 20

THE TREASURES
1. Bracelet of the Hawk - Island of Yeti. All of your followers are trained 20% faster.
2. Crown of Defender - Scorched Island. Towers are built 25% faster.
3. Diadem of Courage - Dolphin Island. Your fighters deal 20% more damage.
4. Necklace of Spirits - Beetle Island. Shaman have 25% more health and slowly regenerate it.
5. Hunter"s Lucky Stone - Red Rock Island. Your hunters move 10% faster and deal 10% more damage.
6. Tribal Amulet- Ruins of Dream Shore. Your cavemen move 20% faster.
7. Amulet of Wisdom - Mist Island. You do research 25% faster.
8. Pendant of Power - Cradle of the North. You have a 10% chance to use magic without losing the spell.
9. Pendant of Nature Force - Monkey Island. You have a 7% chance to complete building construction immediately.
10. Vial of Longevity - Ghost Island. All your people become 20% more healthy.
11. Sphere of Clarity - Witch Island. Your archers can shoot 10% farther.
12. Blessed Ring - Volcano Island. Witch doctors and shaman receive 15 armor points.
13. Magnifying Glass - Tetala Island and The Pyramid. This helps when looking for gems.
14. Healer"s Globe - Frozen Vale Island. All of your witch doctors have 20% more health points and move 20% faster.
15. Harpoon - Lonely Iceberg. Your scouts get the ability to fight in water.
16. Aqualung - Shark Archipelago. Your scouts are able to swim.
17. Masking Cloak - Island of Worship. Enemies cannot spot your scouts.
18. Traveller"s Boots - Skull Island. All of your people move 25% faster.
19. Relic of Prosperity - Guardian Moon. You get +1 inhabitant in every dwelling.
20. Heart of Bull - Seagull Island. All of your people regenerate 20 health points per second.

OTHER ITEMS

  • Seven Antique Coins - Monkey Island, Dolphin Island, Seagull Island, Skull Island, Witch Island, Frozen Vale Island, Rimy Isles.
  • Seven Gems of Power Orange - Monkeys (Monkey Island), White--Birds (Seagull Island) Red--Stones and rocks (Red Rock Island), Yellow--Desert sands (The Great Desert) Blue--Oasis, Violet--Deserted city (Abandon City), Green--Dirt, goo, and swamp (Witch Island)
  • Five Shaman Masks - Cradle of the North, Scorched Island, Volcano Island, Shark Archipelago, Island of Worship
  • Eight Scarabs - Red Rock Island, Great Desert, Oasis, Abandoned City, Skull Island, Mist Island, Volcano Island, and Beetle Island.
  • Four Maps - Frozen Vale Island, Island of Yeti, Scorched Island, Shark Archipelago


Прохождение игры - Племя тотема

ОБЩИЕ ПОДСКАЗКИ

1) Кликайте по путеводным камням (guiding stones), они дают как общие подсказки по игре, так и местные, по данному уровню, вроде – где искать тот или иной предмет, или как разгадать головоломки, или где находится логово врага.
2) Чем больше у вас рабочих, тем быстрее строятся здания, но имейте в виду, что рабочие могут выполнять только одно задание одновременно. Если вы задаете апгрейд зданию, или заряжаете заклинание, это прервет работу, но рабочие автоматически вернуться к ней после завершения предыдущего задания.
3) Разведчики (scouts) быстрее и эффективнее исследуют местность, чем все остальные. Плюс в середине игры они приобретают способность плавать и становятся невидимы для врага, что делает их важной и незаменимой частью вашего отряда.
4) Все здания, кроме башен, нельзя строить в удалении от хижин.
5) Вы можете управлять вашими людьми не только с помощью флажков (глазик для разведчиков и скрещенные мечи для всех воинов), но также и с помощью мышки (кликнуть и перетащить, удерживая). Это очень важно в критических ситуациях, например, если на вас напали, вы можете перетащить Аруку и Гору подальше от места битвы, поскольку если кто-то из них будет убит, вам придется переигрывать уровень.
6) Вам иногда придется возвращаться на предыдущие уровни, чтобы их полностью завершить. Например, полностью исследовать темные участки на карте можно только после уровня Акулий Архипелаг (Shark Archipelago), а растопить глыбы льда только после уровня Остров Ледяной Долины (Frozen Vale Island).
7) Старайтесь найти все скрытые объекты, особенно драгоценности, которые необходимы для завершения Радужной Дороги (Rainbow Road) и перехода на уровень Луны (Guardian Moon). Этот уровень не обязателен для завершения игры, с его помощью вы можете получить наилучший финал.
8) Мини-карта в нижнем левом углу экрана очень удобна, если нужно быстро перейти к какой-либо точке на местности. Например, враги и их сооружения подсвечиваются красным, важные объекты (храмы, идолы, головоломки) – желтым.
9) Всегда делайте все возможные апгрейды, так ваши воины и башни станут более эффективны и менее уязвимы.
10) Все свои находки (талисманы, амулеты, монеты, шаманские маски и прочее вы всегда можете увидеть на общей карте островов, в Сундуке (Treasure Chest).
11) Старайтесь также выполнять все дополнительные задания на уровне (освобождать и кормить пингвинов, расстреливать акул, искать монеты и прочее). Это даст вам дополнительные бонусы – новые здания, апгрейды и артефакты.
12) Если на острове есть идолы, рекомендуется заряжать их перед битвой, это даст вам дополнительные шансы победить врага.
13) Если вы построили Домик разведчиков, но еще не готовы к битве с противником, то установите флажок-глаз где-нибудь в деревне, иначе неуёмные разведчики могут набрести на врага раньше времени и привести его в деревню.
14) Если все уловки применены, а вы все равно не можете добрать последние камушки для уровня Луны, попробуйте пройтись по предыдущим уровням и посносить ваши постройки. Иногда можно не заметить белое на белом и зеленое на зеленом и построить сверху здание.
15) Возвращаться на предыдущие уровни можно в течение всей игры кроме последнего уровня! После уровня 23 – Внутри Кометы – вы уже не сможете вернуться к игре!

СТРОЕНИЯ

1) Хижина (Hut). Тренирует рабочих. Это первое здание деревни, только после него можно строить все остальное.
2) Домик разведчиков (Scout Lodge). Тренирует разведчиков, только после него можно строить Палатки охотников.
3) Казармы (Barracks). Тренирует воинов, наземные силы. Воины – ваша базовая военная сила, обладают средней силой и скоростью.
4) Башня (Tower). Защищает деревню, увеличивает площадь обозрения черных зон.
5) Лагерь охотников (Hunter Camp). Тренирует охотников, которые могут бросать пики и ставить смертельные капканы. Наземные силы.
6) Мастерская (Workshop). Здесь можно апгрейдить броню и оружие лучников.
7) Стрельбище (Archery Range). Тренирует лучников. Строить можно после Мастерской и Казармы. Могут поражать летающие цели.
8) Ведьмина избушка (Witch Doctor Shack). Тренирует ведьмочек лекарей.
9) Кузница (Smithy). Здесь можно апгрейдить броню и оружие воинов и пещерных людей.
10) Домик мудреца. Здесь можно апгрейдить башни и способности рабочих. Строить можно после Мастерской и Кузницы.
11) Лаборатория (Laboratory). Здесь можно апгрейдить уровень мощности башен. Строить можно после Домика мудреца.
12) Рынок (Market). После соответствующих апгрейдов ваши человечки смогут передвигаться быстрее, в каждое строение добавляется дополнительный жилец.
13) Палатка шамана (Shaman Tent). Тренирует шаманов. Строить можно после Домика мудреца.
14) Небесная башня (Sky Hall). Здесь можно апгрейдить Громовые башни. Строить можно после Домика мудреца.
15) Башня волшебства (Hall of Mysteries): Здесь можно изучать новые шаманские силы. Также башня стреляет по противнику в любую точку, где установлен флаг атаки. Строить после Палатки шамана.
16) Тренировочная площадка (Training Ground). Здесь воины улучшаяют различные техники боя. Строить можно после Бараков.
17) Лечебный сад (Herb Garden). Ведьмочки станут более эффективными лекарями, что позволит вашим подопечным увеличить уровень здоровья. Требуется Ведьмина Избушка.
18) Пещера (Cave Of Trials). Тренирует пещерных людей. Требуются Бараки и Башня волшебства.
19) Храм (Temple). Здесь можно заряжать большинство заклинаний используемых идолами. Требуется Башня волшебства.

ПРОХОЖДЕНИЕ

1) Остров Тетала

Первый уровень – обучающий. Следуйте инструкциям Аруку для прохождения уровня. Здесь вы найдете Слезу Небес.
После того как Разведчики научатся плавать, вернитесь на остров, в правом верхнем углу карты есть сундук с сокровищами.

2) Остров Грибов

Сперва постройте барак. Отбив первую атаку грибов, постройте еще 2 барака и пошлите всех воинов в лес мочить грибы. Затем отправьте разведчиков или воинов в северную часть острова. Найдя логово грибов, важно разрушить его как можно быстрее, поскольку оно постоянно генерирует новых врагов. После победы над грибами мудрец Гуро присоединится к вам.

3) Остров Дельфина

Постройте Лагерь охотников. Бараки не нужны, на этом острове нет врагов. В восточной части острова есть сундук с сокровищами. Постройте еще по 4 Хижины и Башни рядом с Путеводными камнями на 4-х оконечностях острова. В западной части острова также есть сундук, вам нужно найти 8 раковин, чтобы его открыть. Внутри также обнаружится Венец Отваги, повышающий на 20% ударную силу ваших воинов. Тотем Дельфина найдете в юго-восточной части, когда построите там башню.

4) Остров обезьяны

Сразу же постройте башню и 3 барака. После того, как отразите атаку, постройте Домик разведчиков и Палатку охотников, исследуйте остров и найдите Племя Обезьяны, они попросят помощи и присоединятся к вам. На востоке от вашей деревни хищные цветы охраняют сундук с сокровищами, чтобы открыть его соберите 9 плодов, которые сыпятся из поверженных хищных цветов.
В сундуке также найдется Подвеска Сих Природы, она дает 7%-ый шанс мгновенной постройки здания. На юге обитают хищные цветы и грибы.
Неподалеку от деревушки Племени Обезьяны вам придется сразиться с Черной Тенью. Не забудьте подобрать старинную монету в юго-восточной части острова за скалами.
После окончательной победы над всеми врагами Племя Обезьяны отдаст вам Тотем Обезьяны.
На западном пляже острова есть странная многогранная сфера, вернитесь к ней, когда найдете Сферу Ясности, затем просто кликните по сфере и сможете увидеть восточную часть карты.

5) Остров Чайки

Постройте барак, Домик разведчиков, Палатку охотников и Башню. В северо-западной части острова есть маленький домик с кружащими над ним перепуганными чайками.
Сундук с сокровищами в северо-восточной части острова можно открыть с помощью ключа, который спрятан в старом костровище рядом с постройкой на востоке (кликайте по нему несколько раз, с третьего или четвертого выплюнет ключ). В сундуке обнаружится Сердце Быка, теперь ваши подопечные смогу сами восстанавливать свое здоровье.

Чтобы восстановить вышеупомянутую постройку (это будущая Мастерская) нужно найти 5 ее недостающих частей. Постройка Мастерской дает возможность строить Стрельбище, построив которое пошлите лучников отстрелять кружащих воронов. Поверженные вороны будут бросать волшебную гальку, собрав 12 камней, отнесите их отшельнику в маленький домик, он отдаст вам Тотем Чайки.
Еще одна древняя монета спрятана в правой поросшей лесом развалине в северо-восточной части острова.

6) Остров Красной Скалы



7) Ведьмин Остров



8) Остров черепа






9) Остров ледяной долины




6) Остров Красной Скалы

Вначале постройте 10 Хижин, 3 Барака, Мастерскую, Палатку охотников и Стрельбище.
На севере от деревни обнаружится идол, зажгите разноцветные фонари в определенном порядке (слева направо: синий-желтый-фиолетовый-зеленый-красный) чтобы зарядить идола.

Таймер в верхнем левом углу показывает, сколько времени осталось до следующей атаки. Идол заряжает заклинание «огненного шара», который вы можете послать в любую точку, заряжать идола нужно после каждого использования.
Разрушив логово лесных духов, вы обнаружите еще одну древнюю монету. Сразу же возвращайтесь в деревню, враги вскоре нападут с юга. На восточном и западном берегу постройте как можно больше башен, а также Стрельбищ, с флангов на деревню нападут драконы. В начале игры можно построить всего 9 хижин и по 10 башен на восточном и западном берегу, в этом случае к атакам драконов вы подготовитесь основательно.
В северо-восточной части острова есть ледяная глыба, запустите в нее «огненный шар» и найдите Счастливый Камень Охотников. Теперь ваши охотники станут удачливее, сильнее и быстрее.
7) Ведьмин Остров

Пошлите Аруку и Гуро исследовать остров. На востоке вы найдете Ведьму Юкун, она попросит вас собрать для нее 10 редких кореньев. Путеводные камни помогут вам отыскать все корешки. После этого вы сможете строить Ведьмину избушку. Сразу же постройте одну. Также постройте все другие здания и проведите все возможные апгрейды.
После этого отправьте войско к Ядовитой Башне и разрушьте ее.
После того как получите огнеметательную Башню, вернитесь сюда и растопите ледяную глыбу в северных горах и обнаружите древнюю монету, драгоценности и Сферу Ясности.
8) Остров черепа

Вначале постройте деревню с одной дополнительной хижиной, тремя бараками, домиком разведчиков, мастерской, двумя палатками охотников, двумя стрельбищами, кузницей и ведьминой избушкой, проведите все апгрейды. Севернее деревни вы найдете обсерваторию мудреца Куро, он попросит вас найти для него планы, и после этого вы сможете строить Домик Мудреца и апгрейдить грязевые башни.
На северо-восточной оконечности острова постройте башню на месте разрушенной, и сможете увидеть и заряжать идола на маленьком острове, после того, как соберете для него 10 костей. После этого вы сможете заряжать «очистительное заклятие», позволяющее снимать все негативные эффекты с ваших подданных и восстанавливать их здоровье.

Кости разбросаны по острову, в виде косточек и черепов.
Сразу постройте вокруг лагеря несколько башен и проапгрейдите их до стрелковых, они будут защищать деревню от постоянных набегов скелетов и налетов летающих глазков.
На востоке вы найдете еще одного идола, и, собрав для него 20 костей, сможете заряжать «упокойное заклятье», которое нейтрализует скелетов и призраков. Осторожно разрушайте логова врагов, одно за другим.
После разрушения последнего логова на юго-востоке, вы получите Тотем Ящерицы, сразу же возвращайтесь в деревню (на вас нападут с востока), потом нападайте на теней на востоке до победного.
На востоке за горной грядой есть сундучок с сокровищами, соберите для него 25 костей и получите Ботинки Путешественника, после этого ваши люди смогут передвигаться на 25% быстрее.
Позже, когда ваши разведчики научатся плавать, вернитесь на остров, на юге обнаружится островок, на котором вы найдете еще одну монету.

Либо постройте башню на нижнем левом полуострове (башни строятся сами, можно просто подождать).
9) Остров ледяной долины

Постройте 2 хижины и по одному из оставшихся доступных сооружений, проведите все исследования, постройте по башне возле каждого ледяного блока. На этом острове нет врагов. Отправьте ваших разведчиков на поиски племени Полярного Медведя. Принесите главе племени 5 угольков (4 разбросаны по острову, а пятый выпадет из ворона, кружащего над гнездом на западе) и сможете строить лабораторию и апгрейдить башни до огненных.
На севере встретите отшельника, который попросит вас освободить пингвинов, это станет возможным после постройки огненных башен возле каждой ледяной глыбы. После этого отшельник отдаст вам Сферу Целителя (все ваши ведьмочки доктора смогут лучше лечить и быстрее передвигаться).
Исследуйте остров и соберите 25 раковин для идола на северо-восточном полуострове, после этого зарядите «заклятие ясновиденья», которое открывает темные зоны на карте, затем примените его на востоке и найдете Тотем Медведя на маленьком острове.
Также на острове вы найдете удилище, крючок, наживку, леску и поплавок. Найдя все 5 частей, соберите удочку, и поймайте рыбу на юге, там, где круги на воде (леска коварно спрятана на малюсеньком островке в левом верхнем углу карты, примените туда «заклятие ясновиденья»). Отдайте рыбу для пингвинов отшельнику, в благодарность он подарит вам карту Одинокого Айсберга.

Соберите еще 30 раковин и сможете открыть сундук на севере, где хранится еще одна монета.

10) Остров Ети

Постройте и проапгрейдите все возможное. Окружите деревню огненными башнями как можно быстрее. Соберите 12 Кристаллов Силы, чтобы зарядить идола «заклятьем ярости», ваши воины будут драться вдвое лучше и быстрее.
Исследуйте остров и уничтожьте берложки ети. Наловите блуждающих огоньков в зачарованном лесу, рядом с деревней и зажгите костры вокруг сундука, внутри вы найдете Браслет Сокола, ваши воины станут еще бесстрашнее и сократиться время обучения.
Постройте 2 огненные башни у ледяных блоков на юго-западе от вашей деревни, пройдите через проход и сразитесь с гигантским Ети. После этого вы получите Тотем Кита.
Рядом с путеводным камнем возле логова Ети есть секретный проход к Рынку торговцев. Когда соберете все монеты, сможете отдать их торговцем и строить Рынок.

Вернитесь сюда, когда ваши разведчики научатся плавать, на юго-востоке есть островок, на нем находится последняя монета.

Либо постройте две башни (башни строятся сами, можно просто подождать) одну на юго-восточном конце острова, другую на островке – места для башен намечены развалинами.

11) Одинокий айсберг

Отразите атаки и идите в левую часть острова к деревушке алхимика. Приготовьте Сумеречную Микстуру для алхимика и он вам подарит апгрейд для ледяных башен.
Рецепты:
1) Ammonium + Alkali = Restoration Liquid
2) Magnesium + Permanganate=Salamander Dust
3) Aurum + Quicksilver=Amalgam
4) Vitriol + Charcoal= Midnight Salts
5) Amalgam + Salamander Dust=Phoenix Oil
6) Midnight Salts + Restoration Liquid=New Moon Elixir
7) Phoenix Oil + New Moon Elixir=Twilight Mixture.
Чтобы получить нужные ингредиенты нужно правильно присоединить ледяные осколки к глыбам.
Медный купорос (vitriol) находится в сундуке на северо-восточном побережье, аммоний (ammonium) – в сундуке на севере посредине, перманганат (permanganate) – в сундуке на северо-западном берегу, магний (magnesium) – в сундуке на юго-западном берегу, золото (aurum) – в сундуке на западном берегу посредине, щелочь (alkali) – на южном берегу, уголь (charcoal) – на юго-западном берегу и амальгама (quicksilver) – на самой северной оконечности острова.

12) Колыбель Севера

Постройте все доступные строения и проведите все возможные исследования. На узком выходе из деревни постройте как можно больше башен. Подготовьтесь к битве основательно.
На юго-западном берегу найдете идола, соберите для него 25 ледяных кристаллов и зарядите защитное заклинание, оно будет оберегать ваших воинов от любого вреда. Другой идол находится на севере, «заклинание грома» наносит существенный урон противнику.
Человечек по имени Монтол научит вас строить палатки шаманов (и подарит первую маску шамана), если вы истребите акул вокруг маленького острова по западному побережью. Постройте там пару стрелковых башен.
Обязательно постройте несколько шаманских тентов, они метают огонь, что, во-первых, удобно при растопке ледяных глыб, во-вторых, шаманы – мощное орудие в бою.
Рядом с деревней есть сундук, окруженный горами. Просто постройте там хижину.
На востоке есть островок, на нем находится сундук, в котором вы найдете Ожерелье Силы, оно поможет вам усилить идолы.
Растопите ледяные глыбы в центре острова. Исследуйте остров пока не найдете Печать Мира и все пьедесталы, правильно разместите тотемы.

Прежде чем активировать Печать, соберите всех в деревне (точнее у правого узкого выхода из деревни, перед башнями), после этого одолейте теней.
Вернитесь сюда, когда ваши разведчики научатся плавать, на востоке есть полоска суши, на ней вы найдете пару драгоценных камней.

13) Облачный Остров

Здесь у вас есть только Аруку. Ведите ее по коридорчикам в тумане. На юго-западе вы найдете Сферу Света, поместите ее на устройство и часть тумана рассеется. Найдите первый обелиск и еще одну Сферу Света.
Южнее обелиска есть еще одно устройство и рядом второй обелиск. Решите световую загадку и получите еще одну Сферу Света.
Найдите третий обелиск и башню. Кликнете по воде рядом с путеводным камнем и получите жемчужину, отдайте ее человеку в башне.
Южнее башни обнаружится Амулет Мудрости (ваши исследование теперь будут проходить быстрее). Также вы найдете еще одну Сферу Света в самой южной оконечности между третьим и четвертым устройствами. Последняя пятая сфера находится на западе от световой загадки.
За пятым устройством вы найдете последний обелиск.
Кроме этого вам нужно разыскать Руну Молнии, что в левой части карты в конце серого участка между четвертым и пятым устройствами. Поместите Руну на двери к северу от стартовой точки.

Идите на север, найдите 4 громовых заряда и отдайте их мудрецу. После этого вы получите апгрейд громовой башни и научитесь строить Небесную Башню.

14) Выжженный Остров

Как обычно постройте и проапгрейдите всё. Чтобы открыть сундук на юго-востоке постройте рядом с ним огненную, ледяную и громовую башни. Внутри найдете Корону Защитника, теперь строительство ваших башен заметно ускорится.
На север от вашего острова ведут три прохода, у каждого постройте как можно больше башен, чтобы защитить деревню. Сначала пройдите по левому проходу, разгромите драконов и защитите Полярное Племя. Они подарят вам ледяной кристалл, пожертвуйте его северному идолу и получите «заклятье снежной бури».
Затем идите по среднему проходу, постройте ледяную башню у огненной стены, разрушьте первую деревню Племени Волка и поместите символ огня (найдете на развалинах) на огненную дверь.
Вернитесь на свой остров и разрушьте 2 каменные морды по краям острова, поскольку это потайные пути, по которым Племя Волка может попасть в вашу деревню. Вернитесь на северный остров и разрушьте храм Племени Волка, получите маску шамана. После того, как вы победите Племя Волка, получите Тотем Волка.

15) Остров Вулкана

Ни в коем случае не ходите на восточную часть острова, пока не выполните дополнительные задания, не получите все апгрейды, не зарядите идолы и не укрепите башнями подходы к деревне. Особый упор на шаманские палатки и ведьмочек лекарей. На востоке сидят тени, и если вам не удастся сдержать и победить их в их логове, они поползут к вам в гости. Логово теней сверкает искорками.
Как обычно постройте и проапгрейдите всё. На западном берегу вы встретите Мастера Битвы, он даст вам задание сразить трех супер скелетов и принести ему 3 ржавых меча, после этого он научит вас строить Тренировочную Площадку. Идол на западном берегу требует для зарядки 8 кусков обсидиана для зарядки «очистительного заклятья».
На юго-западном берегу есть световая загадка: кликните по двум зажженным лампочкам (они потухнут), затем зажгите самую правую лампочку и получите кусок свитка.
Затем стройте ледяные башни около стен огня и разрушайте пирамиды аккуратно одну за другой.
На южном берегу вы встретите отшельника, который потребует 6 лавовых камней, они разбросаны в лавовых озерках по всему острову. После доставки камней вы получите сферу и сможете заглянуть в сердце вулкана.
На юго-востоке есть еще одна световая загадка: выключите верхнюю правую лампочку и включите нижнюю правую лампочку, чтобы получить второй фрагмент свитка.
На северо-востоке есть последняя световая загадка: зажгите все лампы кроме левой верхней и получите последний фрагмент свитка. Из кусков свитка возникнет Свиток Ледяной Магии, доставьте его мудрецу в Башню Волшебства и она станет вашей. Проведите все исследования, чтобы еще больше усилить ваших шаманов.
В последнюю очередь идите на северо-восток, разрушьте последнюю пирамиду, вы обнаружите Кольцо Благословенья, которое поможет вашим ведьмочкам и шаманам. Вскоре после падения пирамиды, появится огромная тень. Уничтожьте ее и получите Тотем Змеи.

16) Остров Жука

Как обычно постройте и проапгрейдите всё. В горах на севере живет огромный жук, который перебегает между 4-мя норками, и каждый раз, когда жук прячется в нору, на поверхность выползают десятки мелких жуков. Гонять жука вы будете долго, так что наберитесь терпения. Когда ваша армия будет готова, воткните флаг атаки в центре между норами. Можно дополнительно строить башни около нор, для ускорения процесса. После победы над жуком вы получите Тотем Жука.
За логовом жуков вы найдете старую ведьму, она даст вам семечко фруктового дерева. Взамен она попросит принести ей 3 плода с этого дерева. Посадите семечко на маленьком острове у северо-западного побережья (с островом его соединяет тонкая полоска суши). Здесь же вы найдете пустую чашу, наполните ее трижды из трех колодцев, разбросанных по острову, и полейте ваше дерево. Когда фрукты созреют, отдайте их ведьме, она научит вас строить Лечебный сад.

На юго-востоке от вашего есть еще один остров, на нем решите задачку с факелами и получите Руну Земли, поместите ее на дверь, которая находится на северо-западе вашего острова.
Вернитесь сюда, когда ваши разведчики научатся плавать, на юго-востоке есть островок, на нем находится сундук с Ожерельем Духов, увеличивающим силу шаманов.

17) Акулий Архипелаг

На этом острове вам подвластны только разведчики. На южном пляже поверните символы как указано на скрине и получите пурпурный Камень Путешествий.

Поместите его на площадку в центре острова. Чтобы переместить разведчиков на другой остров, поставьте флажок рядом с площадкой для камня и когда разведчики будут рядом с камнем, кликните по нему.
На втором острове уничтожьте (кликами) все хлюпающие кочки и найдете желтый Камень Путешествий. В северной части острова, поместите сферы друг на друга, как указано на скрине, и получите энергетическую сферу.

На третьем острове разместите белые и красные лампочки как указано на скрине и получите синий Камень Путешествий.

Вернитесь на второй остров и поместите синий камень в оставшийся слот. На третьем острове вы также найдете второй вентиль (первый спрятан за деревом на первом острове). Соберите 24 зеленых панциря, чтобы получить контроль над башней на юго-востоке карты. Башня перестреляет акул вокруг.
Синий камень переместит вас на четвертый остров. Поместите 2 вентиля на машину, а сферы на подставку между ними. Откроется путь к сокровищам, там вы найдете еще панцири и Акваланг, что позволит вашим разведчикам плавать.
Теперь вы можете исследовать всю карту. Вы также должны собрать 32 синих панциря, чтобы открыть сундук на центральном острове, там вы найдете Тотем Акулы.
На юго-восточном берегу поместите сферу на платформу и зажгите все маяки.

Откройте сундук, найдите там Руну Воды и поместите ее на дверь с водяным символом. Откройте сундук за дверью и получите маску шамана.
18) Остров Поклонения

Самое главное – не кликайте по большому храму прямо на севере, пока не соберете армию.
Соберите фрукты на острове, у вас должно быть по 11 из карамбол, апельсин, бананов, папай и ананасов.
На севере найдете 4 колонны с символами луны, солнца, звезды и молнии, разместите их в нужном порядке и получите Силу Грома (исследование для Башни Волшебства).

Когда будете готовы, кликнете по храму, появится сундук с оставшимися фруктами, раздайте идолам их дары, защищайтесь от различных врагов, после того, как темная Аруку будет повержена, вы получите Тотем Льва.
Используйте «заклятье ясновиденья» на южном острове, кликайте по кнопке дважды, чтобы открыть проходы один за другим. В сундуке найдете шаманскую маску и мантию невидимку, теперь ваши разведчики станут невидимы для врага.
На острове также обнаружатся 4 искрящихся красными искрами круга. Для начала призовите разведчиков в нижний правый круг, он станет зеленым, кликнете по средней пирамиде и получите много драгоценностей.
Оставьте разведчиков там же, во второй круг поставьте флаг атаки, там соберутся воины, в третьем круге поставьте строиться хижину, туда соберутся рабочие, в четвертый круг затащите Аруку или Гору. После этого все круги станут зелеными, и вы получите карту к Затерянному Храму.

У озера же на фонариках вас ждет, согласно путеводному камню, подарок для путников с Острова Поклонения. Наберите последовательность цветов, так как на Острове поклонения расположены маленькие храмы (красный-синий-желтый-лиловый-зеленый), и получите сразу 3 сундука с драгоценностями.

20) Руины Берега Мечты

Как обычно постройте все, проведите все исследования и зарядите идолов. Ваши разведчики теперь невидимы, так что они могут исследовать весь остров без всякой опасности. Сначала победите четырех принцев теней. Просто поставьте флаг на нужном острове, ваша армия сама найдет путь через нужный портал.
После каждого поверженного принца останется сгусток темной энергии, когда соберете все, поместите их на фонари в центре деревни. Откроется портал в центральный остров, победите там Короля Теней и получите последний тотем – Тотем Ворона.
Также вам нужно активировать одинаковые камни столбики по периметру карты, после этого два меленьких островка на севере вашей деревне соединятся, и вы сможете достать из сундука Амулет Племени.
Будьте внимательны, на последнем этапе, иногда Аруку или Гору за каким-то лезут в портал и погибают на центральном острове.

21) Место катастрофы Кометы

Используйте темные светлые тотемы, чтобы разрушить пьедесталы из кристаллов с темными тотемами.
Соберите 7 Ур кристаллов, 5 Феру кристаллов, 9 Турисаз кристаллов, чтобы зарядить 3 идола в восточной части карты. Разрушьте Феру кристаллы (оранжевые) огненными метеорами, синие кристаллы разрушьте ледяной бурей, зеленые – громовой бурей.
Расстреляйте из арбалета 3 формации с кристаллами, вы получите еще драгоценностей (верхние кнопки у арбалета для разворота направо-налево, нижние для корректировки расстояния; стрелять по целям нужно по три раза!).
Активируйте 3 энергетических сферы вокруг кристального пьедестала на западе (должны гореть 2 верхних и один нижний).
На севре есть задачка на память. На северо-западе вы найдете железную и медную проклятые монеты, бросайте их в колодцы, пока у вас не останется ни одной.
Теперь вам нужно активировать все фиолетовые столбики на острове очень быстро, чтобы они все были активны одновременно (на карте они видны в идее маленьких фиолетовых квадратиков, проще перебегать к следующему по карте).
Последний пьедестал на востоке окружен белыми и черными сферами. Белые нужно переместить на лево, а черные на право.
После разрушения всех пьедесталов, уничтожьте разноцветную формацию кристаллов на входе в комету.
Войдите в комету.

22) Луна-хранительница

На этот уровень вы сможете попасть, только собрав Радужную Дорогу на 100% (т.е. все драгоценности на предыдущих островах). Помните, этот уровень очень важен, так как повлияет на исход игры в целом, с его помощью вы сможете получить наилучший финал.
Здесь вы найдете последнее сокровище – Реликвию Процветания, которая позволяет каждому зданию производить по дополнительному жильцу. Это особенно поможет вам на последнем уровне, где будет дефицит пространства, и вам потребуется мощная армия. Реликвия обнаружится в сундуке, в собственно единственной задачке на острове. Вам нужно зажечь все лампочки вокруг сундука одновременно. Как это сделать: для КАЖДОЙ незажженной лампочки нужно кликнуть сначала на нее, а затем на каждую оставшуюся лампочку в ряду и в строке этой лампочки.
Вы обнаружите множество прудиков, которые покажут вам картины из прошлого и будущего вашей планеты.
Вы должны бросить Слезу Небес в светящуюся воду на северо-востоке, где Слеза очистится от всякой негативной энергии.

23) Внутри Кометы

Это уровень на способность выполнять несколько заданий одновременно. Не входите в маленький коридор на востоке от вашей деревни, пока не соберете армию и не проведете все исследования. Также постройте множество громовых башен внутри вашей деревни.
Ваша деревня будет периодически подвергаться атакам, враги будут просто появляться в определенных точках карты. После того, как вы пройдете по восточному коридору и вступите в схватку с огромным идолом (а затем с его истинной формой пришельца), атаки на вашу деревню станут еще более частыми и ожесточенными. Вам придется постоянно ремонтировать громовые башни и заряжать громовое заклятье.
У игры есть два варианта финала, на ваш выбор:
1. Победа добра. Пройдите уровень Луны. Уничтожьте пришельца в комете. Мир лежит в руинах, но Аруку решает его восстановить, ведь угроза уже позади.
2. Победа зла. Прикончите пришельца. На карте вы можете видеть 3 ямы в форме огромных пастей с клыками, накормите их вашими воинами. Когда пасти насытятся, Аруку возьмет контроль над кометой и станет абсолютным правителем-тираном планеты.

УЛОВКИ

Прежде чем, что-либо менять или исправлять, во-первых, закройте игру, во-вторых, сохраните изменяемый файлпапку куда-нибудь на случай, сели наисправляете что-то неправильно.
1) Если вы не можете найти какой-либо предмет или не смогли собрать все драгоценности для уровня Луны. Зайдите на диск, куда вы установили игру и далее:
C:Program filesTotem Tribedatatexturegameitem
Далее выберете нужную вам картинку, например ракушку, откройте ее в любой программе рисовалке, например Paint, пометьте пространство вокруг ракушки красным цветом, сохраните файл.
Запустите игру, получите удовольствие smile.gif

Для 20-го уровня – Место катастрофы Кометы – кристаллы можно найти в папке
C:Program filesTotem Tribedatatexturegamestructure

2) Опять же, если не хватает последней драгоценности, а вы уже все обходилиобплавали впустую. Вот метод борьбы с черным туманом.
Найдите следующий файл:
C:Program filesTotem Tribedatacfggamevisual.cfg.xml
Правый клик по файлу «изменить» (Edit).
Примерно посередине файла будет строка примерно такого содержания: FF000000
Измените: FF000000 на 00FFFFFF
Сохраните файл.

3) И последняя уловка. Необходимости в ней особой нет, если вы намерены просто получать удовольствие от игры, но на последнем уровне это может вам пригодиться.
Если вы хотите изменить количество человечков, выпускаемых строением. Например, чтобы хижина произвела не 3, а 100 рабочих:
Зайдите на:
C:Program filesTotem Tribedatacfg

Найдите файл building.xml, примерно на 21 строке измените:
3
на:
100

Там хранятся файлы, в которых если покопаться, можно изменить скорость передвижения ваших человечков, жизненные показатели, уровень силы и пр.
Но это уже все для отъявленных читеров.



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